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Il inflige des dégâts contondants, mais la meneuse peut changer le type de dégâts si la forme de l’objet le permet (un couteau animé infligera des dégâts perforants, par exemple)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" les objets de taille supérieure à Très Grande ne peuvent pas être animés."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 6 ou plus : deux objets de plus sont animés par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/animation-des-objets","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"apparence-trompeuse","title":"Apparence trompeuse","type":"spell","level":5,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":8,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"autant de créatures que souhaité dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"cha","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.08","sortRange":"2.09","sortArea":null,"classes":["bard","sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[232],"appearance":"Les nombreuses créatures ciblées changent soudain d’apparence.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous donnez aux cibles une apparence illusoire. Vous pouvez modifier l’apparence physique, les vêtements et les objets portés ou transportés. Les cibles peuvent paraître plus petites ou plus grandes (jusqu’à 30 cm maximum), plus ou moins corpulentes mais elles doivent garder le même type de corps et de conformation (un humanoïde reste un humanoïde, par exemple). Le sort persiste jusqu’au terme de sa durée ou jusqu’à ce que vous utilisiez "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour le révoquer."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les changements ne sont qu’illusoires et ne résistent pas à un examen physique. Par exemple, si vous donnez l’apparence d’une créature plus grande à l’une des cibles, quelqu’un qui tenterait de toucher le visage de cette dernière ne rencontrerait que le vide."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature peut utiliser son action pour examiner une cible. Elle peut alors tenter un test d’Intelligence (Investigation) contre le DD de sauvegarde du sort et percer l’illusion en cas de succès."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" une créature non consentante effectue un jet de sauvegarde pour ne pas être affectée par la transformation."}]}]},"dir":"/sorts","path":"/sorts/apparence-trompeuse","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"animation-des-morts","title":"Animation des morts","type":"spell","level":3,"school":"nec","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":3,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"un tas d’os ou un cadavre humanoïde de taille Moyenne ou Petite (un par mort-vivant créé) à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une goutte de sang, un lambeau de chair et une pincée de poudre d'os","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"2 créatures en plus"},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"0","sortRange":"2.03","sortArea":null,"classes":["cleric","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[253],"appearance":"Alors que vous ciblez un cadavre au sol, ce dernier se retrouve entouré d’une aura sombre et impie. Le corps se met à bouger, se relevant en un ignoble mort-vivant, parodie de ce qu’il fut de son vivant.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible devient un squelette si vous avez lancé le sort sur un tas d’os, ou un zombi si vous avez opté pour un cadavre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"À chacun de vos tours, s’il se trouve à moins de 18 m de vous, vous pouvez utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action bonus"}]},{"type":"text","value":" pour donner un ordre mental à ce mort-vivant qu’il exécute à partir du tour suivant. Si vous en avez créé plusieurs, vous pouvez transmettre cet ordre à l’un, plusieurs, ou l’intégralité d’entre eux, mais il s’agit du même ordre pour tous. L’ordre peut être précis, comme « Attaque » ou « Déplace-toi », mais aussi plus générique, comme « Garde la salle/le couloir ». En l’absence d’ordre, il se contente de se défendre contre les créatures hostiles. Une fois qu’il a reçu un ordre, il continue à le suivre jusqu’à ce qu’il ait accompli sa tâche."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" le mort-vivant reste sous votre contrôle pendant 24 h, puis il cesse d’obéir. Vous pouvez prolonger cette durée de 24 h en relançant ce sort sur lui à la fin de la période de 24 h durant laquelle il fait effet. Ce faisant, vous ne créez pas de nouveau mort-vivant mais réaffirmez votre emprise sur un maximum de 4 morts-vivants que vous avez créés avec ce sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 4 ou plus : +2 morts-vivants par niveau d’emplacement supplémentaire, ou maintien du contrôle sur deux morts-vivants de plus par niveau supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/animation-des-morts","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"appel-de-familier","title":"Appel de familier","type":"spell","level":1,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"hour","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":3,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"un espace inoccupé à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"10 po de charbon, d'encens et d'herbe à faire brûler dans un brasero en laiton","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"3.01","sortDuration":"0","sortRange":"2.03","sortArea":null,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[253],"appearance":"Un esprit sous forme animale s’attache à votre service.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" Un esprit apparaît dans un espace inoccupé. Choisissez l’animal dont il revêt la forme : araignée, belette, chat, chauve-souris, chouette, corbeau, crabe, faucon, grenouille (ou crapaud), hippocampe, lézard, pieuvre, poisson, rat ou serpent venimeux."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nIl possède le même profil technique que l’animal à l’exception de son type qui est céleste, fée ou fiélon (au choix) au lieu d’être une bête."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Action du familier :"}]},{"type":"text","value":" il agit indépendamment de vous et obéit toujours à vos ordres. En combat, il lance sa propre initiative. Il ne peut pas attaquer mais peut effectuer d’autres actions."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Mort du familier :"}]},{"type":"text","value":" quand le familier tombe à 0 point de vie, il disparaît sans laisser de corps derrière lui. Relancer ce sort lui permet alors de réapparaître."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Communiquer avec le familier :"}]},{"type":"text","value":" vous pouvez communiquer par télépathie avec votre familier. Il doit se trouver dans un rayon de 30 m autour de vous."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Action spéciale :"}]},{"type":"text","value":" utilisez votre action. Vous pouvez percevoir le monde par les yeux et les oreilles de votre familier jusqu’au début de votre prochain tour. Pendant ce temps, vos yeux et vos oreilles ne fonctionnent plus."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Renvoyer le familier :"}]},{"type":"text","value":" utilisez votre action. Vous renvoyez temporairement votre familier dans une poche dimensionnelle où il attend que vous le rappeliez. Le rappeler demande une action. Il réapparaît dans un espace inoccupé situé dans un rayon de 9 m autour de vous. Vous pouvez aussi décider de le renvoyer définitivement au lieu de temporairement."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" si vous lancez un sort avec une portée de «contact», vous pouvez utiliser votre familier afin de délivrer le sort comme si c’était lui qui le lançait. Il doit se trouver à 30 m ou moins de vous et utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"sa réaction"}]},{"type":"text","value":" pour transmettre le sort au moment où vous le lancez. Si le sort exige un jet d’attaque, vous utilisez votre propre modificateur d’attaque lors du jet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" vous ne pouvez posséder qu’un seul familier à la fois. Si vous possédez déjà un familier, relancer le sort vous permet alors de changer la forme de ce dernier (cf. liste des formes ci-dessus)."}]}]},"dir":"/sorts","path":"/sorts/appel-de-familier","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"apaisement-des-emotions","title":"Apaisement des émotions","type":"spell","level":2,"school":"enc","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":18,"units":"m"},"area":{"value":6,"units":"m","type":"sphere","display":"sphère de 6 m de rayon"},"target":"chaque humanoïde dans la zone","damages":null,"altDamages":null,"save":{"ability":"cha","dc":null,"scaling":"spell","success":"negates"},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.18","sortArea":null,"classes":["bard","cleric"],"sources":["BBERNPJDR01"],"sourcePages":[253],"appearance":"Les cibles sont soudainement calmes et apaisées.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" les cibles effectuent un jet de sauvegarde. Une cible peut le rater volontairement."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : choisissez un des effets suivants pour chaque cible ayant échoué (chaque cible pouvant être affectée par un effet différent). Chaque cible est affectée jusqu’à la fin du sort :"}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"La cible ne subit plus les états "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmé"}]},{"type":"text","value":" et "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisé"}]},{"type":"text","value":". Si la durée de ces effets n’a pas expiré, les états s’appliquent de nouveau à la fin du sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"La cible devient indifférente vis-à-vis des créatures de votre choix envers lesquelles elle était auparavant hostile. Cette indifférence prend fin si la cible est attaquée ou affectée par un sort néfaste ou si elle voit l’un de ses amis être ainsi agressé. 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En cas de succès, le sort prend fin."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus : +1 créature ciblée par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/cecite-surdite","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"boule-de-feu","title":"Boule de feu","type":"spell","level":3,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":45,"units":"m"},"area":{"value":6,"units":"m","type":"sphere","display":"sphère de 6 m de rayon centrée sur la cible"},"target":"un point à portée dans le champ de vision du lanceur","damages":[{"value":"8d6","type":"fire"}],"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"half"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une petite boule de guano de chauve-souris et du soufre","consumed":false,"cost":0},"scaling":{"mode":"level","formula":"1d6"},"conditions":null,"sortDamageTypes":["fire"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.45","sortArea":4,"classes":["sorcerer","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[259],"appearance":"Une traînée luisante part de votre doigt et explose à l’endroit que vous désignez.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" chaque créature dans la zone effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 8d6 dégâts de feu."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : dégâts divisés par 2."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" le feu s’étend en contournant les angles. Il embrase les objets inflammables de la zone, à moins que quelqu’un ne les porte ou ne les transporte. La boule de feu produit le son typique du souffle d’une explosion."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 4 ou plus : +1d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/boule-de-feu","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"cercle-de-teleportation","title":"Cercle de téléportation","type":"spell","level":5,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":1,"units":"round","display":null},"range":{"value":3,"units":"m"},"area":{"value":1.5,"units":"m","type":"radius","display":null},"target":"un point du sol à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Des craies et des encres rares contenant des extraits de pierres précieuses pour une valeur de 50 po, que le sort consume","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"1","sortRange":"2.03","sortArea":1,"classes":["bard","sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[235],"appearance":"Vous dessinez un cercle magique dans lequel s’ouvre un portail qui permet un voyage instantané à des milliers de lieues.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous dessinez un cercle magique au sol, qui occupe toute la zone. Au terme de l’incantation, vous indiquez une suite de symboles magiques qui correspond à un cercle de téléportation permanent situé sur le même plan que vous. Un portail s’ouvre alors jusqu’à la fin de votre prochain tour. Une créature qui franchit le portail apparaît instantanément dans un rayon de 1,5 m autour du cercle de destination (ou dans l’espace inoccupé le plus proche)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Il existe de nombreux cercles de téléportation permanents dans le monde, notamment dans les temples majeurs, les palais des dirigeants ou les sièges des grandes guildes. Chaque cercle permanent possède une séquence unique de symboles magiques qu’il faut connaître pour s’y téléporter. Lorsque vous apprenez ce sort, vous connaissez les symboles de deux cercles permanents du plan matériel déterminés par la meneuse. Vous pourrez en apprendre d’autres au cours de vos aventures. Mémoriser une séquence de symboles nécessite de l’étudier pendant une minute."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Pour créer un cercle de téléportation permanent, vous devez lancer ce sort au même endroit, chaque jour, pendant un an. Il n’est pas nécessaire de se téléporter lors du lancement du sort dans le but de créer un cercle permanent."}]}]},"dir":"/sorts","path":"/sorts/cercle-de-teleportation","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"cercle-de-mort","title":"Cercle de mort","type":"spell","level":6,"school":"nec","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":45,"units":"m"},"area":{"value":null,"units":null,"type":"sphere","display":null},"target":"un point à portée","damages":[{"value":"8d6","type":"necrotic"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"La poudre d'une perle noire broyée d'une valeur minimale de 500 po","consumed":true,"cost":500,"supply":0},"scaling":{"mode":"level","formula":"2d6"},"conditions":null,"sortDamageTypes":["necrotic"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.45","sortArea":0,"classes":["sorcerer","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[235],"appearance":"Une effroyable énergie nécrotique se répand dans une large zone, causant de terribles dégâts.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" chaque créature dans la zone effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 8d6 dégâts nécrotiques."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 ou plus : +2d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/cercle-de-mort","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"chaine-d-eclairs","title":"Chaîne 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:"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" une cible ne peut être frappée que par un seul éclair."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 ou plus : un éclair supplémentaire rebondit de la première cible par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/chaine-d-eclairs","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"cercle-magique","title":"Cercle magique","type":"spell","level":3,"school":"abj","category":"defense","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":3,"units":"m"},"area":{"value":3,"units":"m","type":"cylinder","display":"cylindre de 3 m de rayon, centré sur le point ciblé, pour 6 m de haut"},"target":"un point au sol à portée dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"cha","dc":null,"scaling":"spell","success":"special"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Eau bénite ou poudre d'argent et de fer d'une valeur minimale de 100 po, que le sort consume","consumed":true,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"3.01","sortRange":"2.03","sortArea":2,"classes":["cleric","wizard","paladin","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[261],"appearance":"Des runes lumineuses créent une barrière invisible et circulaire, interdisant le passage aux créatures que vous visez.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" choisissez le type de créatures que le sort affecte parmi les suivants : célestes, élémentaires, fées, fiélons ou morts-vivants. Pour la durée du sort, toute créature de ce type :"}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"ne peut pas entrer de son plein gré dans le cercle. Elle peut user de magie (téléportation, voyage extraplanaire) pour y pénétrer mais doit réussir un jet de sauvegarde pour y parvenir."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"subit un "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" aux attaques contre les créatures dans la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"ne peut pas "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmer"}]},{"type":"text","value":", "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terroriser"}]},{"type":"text","value":" ou posséder les créatures à l’intérieur de la zone."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" lors de l’incantation, vous pouvez inverser le sort. Vous enfermez alors le type de créatures que vous avez ciblé à l’intérieur du cercle, protégeant ainsi les créatures à l’extérieur."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 4 ou plus : durée du sort +1 h par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/cercle-magique","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"champ-antimagie","title":"Champ antimagie","type":"spell","level":8,"school":"abj","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":3,"units":"m","type":"radius","display":"sphère de 3 m de rayon centrée sur la cible"},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une pincée de poudre de fer ou de limaille","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"0.","sortArea":2,"classes":["cleric","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[235],"appearance":"La magie semble soudain ne plus exister autour de vous.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez une sphère invisible de 3 m de rayon centrée sur vous et qui se déplace avec vous jusqu’au terme du sort. Au sein de cette sphère, l’énergie magique n’existe plus. Les sorts et effets magiques sont supprimés et aucune magie ne peut pénétrer son espace. Si une créature tente d’y lancer un sort, l’effet ne fonctionne pas mais l’emplacement utilisé est tout de même consommé. Quand un effet magique est annulé par la sphère, le temps passé est tout de même décompté de sa durée. Les effets précis dépendent des effets supprimés, comme explicité ci‐dessous."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Créatures et objets invoqués."}]},{"type":"text","value":" Une créature ou un objet invoqué par magie disparaissent si la sphère les recouvre. Ils réapparaissent dès qu’ils ne se trouvent plus dans la zone couverte par la sphère."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Déplacements magiques."}]},{"type":"text","value":" La téléportation et le voyage planaire échouent automatiquement au sein de la sphère, qu’elle soit lieu de départ ou de destination du déplacement magique. Un portail magique au sein de la sphère est temporairement fermé, de même que les ouvertures vers un espace extradimensionnel, comme celui créé par "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/corde-enchantee"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"corde enchantée"}]}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Dissipation de la magie."}]},{"type":"text","value":" Les sorts qui annulent la magie, comme dissipation de la magie n’ont aucun effet sur la sphère d’antimagie. Deux sphères d’antimagie qui se chevauchent ne s’annulent pas l’une l’autre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Objets magiques."}]},{"type":"text","value":" Les pouvoirs et les propriétés des objets magiques sont supprimés au sein de la sphère. Un "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"bouclier +1"}]},{"type":"text","value":" y est un bouclier normal. Une munition magique est normale au sein de la sphère mais recouvre ses propriétés magiques si elle est tirée vers une cible en dehors de la sphère."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Sorts et effets actifs quand une créature entre dans le champ."}]},{"type":"text","value":" Tout sort ou effet magique qui affecte un objet ou une créature est supprimé dès qu’il se trouve dans la sphère et tant qu’il s’y trouve. Par exemple, une créature sous l’effet d’"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"invisbilité"}]},{"type":"text","value":" redevient visible tant qu’elle se trouve dans la sphère."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Sorts et effets visant une cible dans le champ."}]},{"type":"text","value":" Ces sorts et effets n’ont aucun effet sur une cible, une créature ou un objet situé dans la sphère (exemples : "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/agrandir-retrecir"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"agrandir/rétrécir"}]}]},{"type":"text","value":" ou "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/chauffer-le-metal"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"chauffer le métal"}]}]},{"type":"text","value":")."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Zones."}]},{"type":"text","value":" La zone d’un sort ou d’un effet magique ne peut pas s’étendre dans la sphère. Par exemple, la zone d’effet d’une "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/boule-de-feu"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"boule de feu"}]}]},{"type":"text","value":" est tronquée par celle de la sphère d’antimagie. Si la sphère pénètre dans une zone d’un effet magique existant, ce dernier est supprimé dans la sphère. Par exemple, au sein de la sphère, un terrain modifié par "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/terrain-hallucinatoire"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrain hallucinatoire"}]}]},{"type":"text","value":" reprend son apparence d’origine tant qu’il est dans la sphère."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" la sphère n’annule pas la magie issue de divinités ou d’artefacts."}]}]},"dir":"/sorts","path":"/sorts/champ-antimagie","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"changement-de-forme","title":"Changement de forme","type":"spell","level":9,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un diadème de jade d'une valeur minimale de 1 500 po, que vous devez coiffer avant de lancer le sort","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"0","sortArea":null,"classes":["druid","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[236],"appearance":"Vous vous transformez en dragon, puis en Balor, non, en sphinx ! N’y a‐t‐il aucune limite ?","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous prenez l’apparence d’une autre créature, dont l’indice de dangerosité est inférieur ou égal à votre niveau et dont vous avez déjà vu un spécimen. Vous vous changez en un spécimen ordinaire de la créature, sans niveau de classe et sans éventuelle aptitude d’incantation. Les actions d’antre et les actions légendaires de la créature vous sont inaccessibles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Votre profil technique est remplacé par celui de la créature, mais vous conservez vos tendances, vos valeurs d’Intelligence, de Sagesse et de Charisme, vos maîtrises de compétences et de jets de sauvegarde, en plus de gagner les maîtrises de la créature. Si la créature possède les mêmes maîtrises que vous, vous pouvez utiliser ses scores s’ils sont plus élevés."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous conservez vos aptitudes d’origine et de classe et êtes toujours en mesure de les utiliser à condition que votre nouvelle forme soit physiquement capable de le faire. Vous ne conservez vos sens spéciaux (comme "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"vision dans le noir"}]},{"type":"text","value":") que si votre nouvelle forme les possède également. Vous ne pouvez parler que si votre nouvelle forme en est également capable."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous adoptez les dés de vie et les points de vie de la créature. Si vous tombez à 0 PV, vous reprenez votre forme d’origine et vous recouvrez les points de vie que vous aviez avant de lancer le sort. Si ce retour à votre forme initiale est dû au fait d’être tombé à 0 point de vie, les dégâts en surplus sont déduits de ceux de votre forme initiale (exemple : sous forme de dragon, il vous reste 12 points de vie et vous subissez 20 points de dégâts. Vous tombez à 0, retrouvez votre forme d’origine et les 8 points de dégâts en surplus sont retranchés de ceux de votre forme d’origine). Lorsque des dégâts font tomber les PV de votre forme alternative à 0, vous ne tombez pas inconscient."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au moment de la transformation, vous choisissez si votre équipement tombe au sol, s’il fusionne avec votre nouvelle forme ou si elle l’utilise normalement, cela n’étant possible que si l’équipement est adapté à la taille et à la morphologie de la nouvelle forme. L’équipement fusionné avec votre forme ne génère aucun effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Pendant la durée du sort, vous pouvez adopter une autre forme au prix d’"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":". Les règles sont les mêmes que ci‐dessus si ce n’est que si la nouvelle forme possède plus de points de vie que la précédente, vos points points de vie ne changent pas (sous forme de dragon, il vous reste 12 PV et vous vous changez en Balor. 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Vous pouvez désigner une destination en termes génériques comme une région ou une cité dans un plan. C’est la meneuse qui décide de votre lieu d’arrivée précis (vous désignez une ville par exemple, mais la meneuse décide du quartier où vous arriverez)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous connaissez la séquence de symboles magiques d’un cercle de téléportation sur un autre plan d’existence, vous pouvez utiliser ce sort pour vous y rendre. Si le cercle est trop restreint pour accueillir toutes les cibles, ces dernières apparaissent dans les espaces libres les plus proches du cercle."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Ce sort peut également être utilisé contre une créature non consentante. Effectuez une attaque de sort au corps à corps contre elle. 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Elle vous considère comme un ami."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" le sort prend fin si vous ou vos compagnons blessez la cible."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nÀ la fin du sort, la cible sait que vous l’avez "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmée"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 ou plus : +1 cible par niveau d’emplacement supplémentaire. 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Dès cet instant, vous le frappez avec une précision redoublée.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" tant que vous n’attaquez que la cible, vous bénéficiez de l’"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" au premier jet d’attaque de chacun de vos tours."}]}]},"dir":"/sorts","path":"/sorts/choc-des-titans","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"chien-de-garde","title":"Chien de garde","type":"spell","level":4,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":8,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"space","display":null},"target":"un espace inoccupé à portée dans le champ de vision du lanceur","damages":[{"value":"4d8","type":"piercing"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un petit sifflet en argent, un éclat d'os et une ficelle","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["piercing"],"sortCastingTime":"1","sortDuration":"3.08","sortRange":"2.09","sortArea":0.6666666666666666,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[262],"appearance":"Vous invoquez une force étrange et un chien invisible se matérialise, prêt à attaquer vos ennemis.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 1 :"}]},{"type":"text","value":" vous invoquez un chien de garde magique. Il est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"invisible"}]},{"type":"text","value":" pour tous, sauf pour vous, et ne peut se déplacer. Il ne peut être blessé."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nLe chien aboie dès qu’une créature de Petite taille ou plus approche à 9 m de lui sans prononcer le mot de passe de votre choix. Le chien voit les créatures "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"invisibles"}]},{"type":"text","value":", perçoit le plan éthéré et ignore les illusions."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 2 :"}]},{"type":"text","value":" au début de votre tour, si une créature qui vous est hostile se trouve dans un rayon de 1,5 m autour de lui, le chien tente de la mordre. Bonus d’attaque du chien : votre modificateur de caractéristique d’incantation + votre bonus de maîtrise. 4d8 dégâts perforants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" le chien disparaît si le sort prend fin, si vous le renvoyez par une action ou si vous vous éloignez à plus de 30 m de lui."}]}]},"dir":"/sorts","path":"/sorts/chien-de-garde","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"clairvoyance","title":"Clairvoyance","type":"spell","level":3,"school":"div","category":"utility","castingTime":{"condition":null,"value":10,"units":"minute","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":1.5,"units":"km"},"area":{"value":null,"units":"any","type":"space","display":null},"target":"un endroit évident ou qui est familier au lanceur","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un focaliseur d'une valeur minimale de 100 po, soit une corne incrustée de pierreries pour l'ouïe, soit un œil de verre pour la vue","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.10","sortDuration":"2.10","sortRange":"3.01.5","sortArea":0,"classes":["bard","cleric","sorcerer","wizard","shadowblade"],"subclasses":["Clerc - Astrologue"],"sources":["BBERNPJDR01"],"sourcePages":[262],"appearance":"Vous invoquez une boule invisible qui se place dans le lieu de votre choix, vous permettant de percevoir par son intermédiaire.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" un organe sensoriel "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"invisible"}]},{"type":"text","value":" apparaît à l’endroit ciblé et y reste jusqu’au terme du sort. Au moment de l’incantation, vous choisissez si vous voyez ou entendez grâce à ce dernier. Vous pouvez passer de la vue à l’ouïe (et inversement) au prix d’"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":"."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nUne créature capable de voir les objets "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"invisibles"}]},{"type":"text","value":" perçoit l’organe comme un orbe lumineux de la taille de votre poing. Il est cependant impossible d’interagir avec ou de l’attaquer."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" l’endroit ciblé doit vous être familier (vous vous y êtes déjà rendu ou l’avez déjà vu) ou évident (derrière une porte, dans le bosquet que vous désignez, etc.)"}]}]},"dir":"/sorts","path":"/sorts/clairvoyance","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"clignotement","title":"Clignotement","type":"spell","level":3,"school":"trs","category":"defense","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"0","sortArea":null,"classes":["sorcerer","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[263],"appearance":"Vous passez sans cesse du plan matériel au plan éthéré.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" à la fin de chacun de vos tours pendant toute la durée du sort, lancez 1d20."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nSur un résultat de 11 ou plus : vous quittez le plan d’existence où vous vous trouvez et apparaissez sur le plan éthéré. Au début de votre tour suivant, ainsi qu’au terme du sort, vous vous retrouvez dans un espace inoccupé que vous pouvez voir, dans un rayon de 3 m autour de l’endroit que vous avez quitté ou dans l’espace inoccupé le plus proche si aucun n’est disponible."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nUne fois sur le plan éthéré, vous pouvez voir et entendre ce qui se passe sur le plan que vous avez quitté. Cette vision a une portée de 18 m, et tout a une forme d’ombres grises. Vous ne pouvez affecter que des créatures se trouvant sur le plan éthéré et elles seules peuvent vous affecter. À moins de disposer d’un pouvoir qui le leur permet, les créatures qui ne sont pas sur le plan éthéré ne peuvent pas vous percevoir ou interagir avec vous."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nVous pouvez mettre fin à ce sort en utilisant "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation 1 :"}]},{"type":"text","value":" vous ne pouvez pas lancer ce sort si vous vous trouvez sur le plan éthéré."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation 2 :"}]},{"type":"text","value":" si vous obtenez un résultat de 11 ou plus alors que vous vous trouvez déjà sur le plan éthéré, le sort prend fin."}]}]},"dir":"/sorts","path":"/sorts/clignotement","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"chauffer-le-metal","title":"Chauffer le métal","type":"spell","level":2,"school":"trs","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"object","display":null},"target":"un objet manufacturé en métal à portée dans le champ de vision du lanceur","damages":[{"value":"2d8","type":"fire"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"special"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un bout de fer et une flamme","consumed":false,"cost":0},"scaling":{"mode":"level","formula":"1d8"},"conditions":null,"sortDamageTypes":["fire"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.18","sortArea":null,"classes":["bard","druid"],"sources":["BBERNPJDR01"],"sourcePages":[262],"appearance":"Alors que votre incantation se termine, l’objet visé se met à chauffer jusqu’à devenir incandescent, blessant les créatures qui le touchent.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 1 :"}]},{"type":"text","value":" toute créature en contact physique avec l’objet subit 2d8 dégâts de feu."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nDe plus, vous pouvez, à chaque tour suivant et jusqu’à la fin du sort, utiliser votre "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":" pour infliger de nouveau les dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 2 :"}]},{"type":"text","value":" une créature tenant ou portant l’objet ciblé doit réussir un jet de sauvegarde sous peine de le lâcher, si elle le peut. Si elle conserve l’objet en main ou sur elle, elle subit le "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" aux jets d’attaque et de caractéristiques jusqu’au début de votre prochain tour."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus : +1d8 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/chauffer-le-metal","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"coercition-mystique","title":"Coercition mystique","type":"spell","level":5,"school":"enc","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":30,"units":"day","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature dans le champ de vision du lanceur qui peut le comprendre","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"durée"},"conditions":["charmed"],"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"4.30","sortRange":"2.18","sortArea":null,"classes":["bard","cleric","druid","wizard","paladin"],"sources":["BBERNPJDR08"],"sourcePages":[237],"appearance":"La cible doit obéir à vos ordres sous peine de souffrir... ou de mourir.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" rien."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" la cible est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmée"}]},{"type":"text","value":" par vous et elle doit agir en accord avec les instructions que vous lui donnez. Chaque fois qu’elle agit en contradiction avec les ordres énoncés, elle subit 5d10 dégâts psychiques (maximum une fois par jour)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les instructions données peuvent être de nature très diverses, mais ne peuvent pas mener de manière évidente à la mort (« trouve le volcan le plus proche et immerge‐toi dans le puits de lave » ne peut pas fonctionner, par exemple). Le sort prend fin si les instructions données sont suicidaires."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez mettre un terme au sort au prix d’une action. "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/lever-une-malediction"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Lever une malédiction"}]}]},{"type":"text","value":", "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/restauration-superieure"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"restauration supérieure"}]}]},{"type":"text","value":" et "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/souhait"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"souhait"}]}]},{"type":"text","value":" mettent également fin au sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 ou 8 : le sort dure un an. Emplacement de niveau 9 : le sort dure jusqu’à ce qu’il soit dissipé par l’un des sorts mentionnés."}]}]},"dir":"/sorts","path":"/sorts/coercition-mystique","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"clone","title":"Clone","type":"spell","level":8,"school":"nec","category":"utility","castingTime":{"condition":null,"value":1,"units":"hour","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"touch"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"une créature vivante","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un diamant valant au moins 1000 po et un cube d'au moins 2,5 centimètres d'arête de chair de la créature à cloner, le sort consommant ces deux composantes, ainsi qu'un réceptacle d'une valeur minimale de 2000 po qui dispose d'un couvercle susceptible d'être scellé, et assez grand pour contenir une créature de taille M, comme une grande urne, un cercueil, un cavité remplie de boue creusée dans la terre ou un récipient de cristal rempli d'eau salée","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"3.01","sortDuration":"0","sortRange":"1","sortArea":null,"classes":["wizard"],"sources":["BBERNPJDR08"],"sourcePages":[237],"appearance":"Vous fabriquez une réplique d’un corps qui permettra à son possesseur de reprendre vie, voire de rajeunir.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez la réplique inerte d’une créature vivante afin de la protéger de la mort. Le clone se forme au sein du réceptacle utilisé comme composante et atteint sa taille adulte en 120 jours. Il reste inerte et indéfiniment dans le même état tant que le réceptacle est scellé."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une fois le clone à maturité, si la créature ciblée meurt, son âme est transférée dans le clone à condition qu’elle soit libre et désireuse de revenir à la vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Physiquement, le clone est identique à l’original, mais vous pouvez décider qu’il s’agit d’une version plus jeune. Il possède la même personnalité, les mêmes souvenirs et les mêmes capacités mais, à l’évidence, pas son équipement. 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Ce faisant, elle subit 1d6 dégâts tranchants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus : +1d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/collet-magique","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"colere-des-damnes","title":"Colère des damnés","type":"spell","level":3,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":30,"units":"m"},"area":{"value":6,"units":"m","type":"radius","display":"cercle de 6 m de rayon centré sur la cible"},"target":"un point à portée dans le champ de vision du lanceur","damages":[{"value":"3d6","type":"fire"}],"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"half"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un peu de cendre et de poussière d'os","consumed":false,"cost":0},"scaling":{"mode":"level","formula":"1d6"},"conditions":["restrained"],"sortDamageTypes":["fire"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.30","sortArea":4,"classes":["warlock"],"sources":["BBERNPJDR01"],"sourcePages":[263],"appearance":"Les flammes de l’enfer et des mains griffues surgissent du sol pour attaquer vos ennemis.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la zone devient du terrain difficile. Une créature qui y termine son déplacement subit 3d6 dégâts de feu. Toute créature qui entre dans la zone ou s’y déplace effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : la créature est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 4 ou plus : +1d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/colere-des-damnes","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"coffre-secret","title":"Coffre secret","type":"spell","level":4,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":null,"type":"object","display":null},"target":"un superbe coffre de 90×60×60 cm (324 dm3), fait de matériaux rares, d’une valeur minimale de 5 000 po","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un superbe coffre de 90x60x60 centimètres, fait de matériaux rares d'une valeur minimale de 5000 po et une réplique du coffre de taille TP, faite des mêmes matériaux et valant au moins 50 po","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"1","sortArea":null,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[263],"appearance":"Vous touchez un coffre, ainsi que sa réplique miniature, et il disparaît dans un nuage de fumée éthérée, ne vous laissant que sa réplique.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous touchez le coffre ainsi que sa réplique miniature : le coffre disparaît et est dissimulé sur le plan éthéré."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nQuand le coffre se trouve sur le plan éthéré, vous pouvez le rappeler en utilisant "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour toucher la réplique miniature. Le coffre apparaît dans un espace libre au sol situé à 1,5 m autour de vous. Vous pouvez ensuite renvoyer le coffre en suivant le même rituel et en touchant à la fois le coffre et sa réplique."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" après 60 jours, puis tous les jours ensuite, il y a 5 % de chances (cumulatives) que le sort prenne fin. Il prend également fin si vous le lancez de nouveau, si la réplique miniature est détruite ou si vous utilisez "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour y mettre un terme."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Contrecoup :"}]},{"type":"text","value":" lorsque le sort prend fin, si le coffre se trouve sur le plan éthéré, il est irrémédiablement perdu."}]}]},"dir":"/sorts","path":"/sorts/coffre-secret","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"communication-avec-les-animaux","title":"Communication avec les animaux","type":"spell","level":1,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"0","sortArea":null,"classes":["bard","druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[264],"appearance":"Vos paroles deviennent compréhensibles pour les animaux, et vous comprenez leurs réponses !","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous pouvez communiquer verbalement avec les bêtes. Leur intelligence et leurs connaissances sont limitées, mais elles peuvent tout de même vous informer sur les monstres dans les environs et ce qu’elles ont perçu ces deux derniers jours."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La meneuse peut vous laisser convaincre un animal de vous rendre une petite faveur."}]}]},"dir":"/sorts","path":"/sorts/communication-avec-les-animaux","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"communication-avec-les-morts","title":"Communication avec les morts","type":"spell","level":3,"school":"nec","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":3,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"un cadavre à portée qui dispose encore d’une bouche, qui n’est pas un mort-vivant et qui n’a pas été la cible de ce sort au cours des 10 derniers jours","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Encens incandescent","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.03","sortArea":null,"classes":["bard","cleric"],"subclasses":["Barbare - Voie des ancêtres"],"sources":["BBERNPJDR01"],"sourcePages":[264],"appearance":"Alors qu’une lumière noirâtre semble habiter le cadavre que vous visez, il se met à parler avec une voix d’outre-tombe, répondant à vos questions.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" Vous pouvez poser cinq questions au cadavre. Ses connaissances se limitent à ce qu’il savait avant de mourir. Les réponses sont brèves et cryptiques. Si la créature dont vous interrogez le cadavre vous était hostile, rien ne l’oblige à être sincère ou honnête dans ses réponses."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le cadavre ne peut rien apprendre de neuf, n’entend rien à ce qui s’est passé après sa mort et ne peut envisager l’avenir."}]}]},"dir":"/sorts","path":"/sorts/communication-avec-les-morts","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"colonne-de-flamme","title":"Colonne de flamme","type":"spell","level":5,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":3,"units":"m","type":"cylinder","display":"cylindre de 3 m de rayon et 12 m de haut centré sur la cible."},"target":"un point du sol à 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sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 4d6 dégâts de feu et 4d6 dégâts radiants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 6 ou plus : +1d6 dégâts de feu ou radiants (au choix du lanceur) par niveau\nd’emplacement 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simples."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Vous pouvez les interroger à propos du jour même et de la veille à propos de ce qui s’est passé dans la zone (créatures qui sont passées, météo, événements, etc.)"}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Vous pouvez transformer la zone en terrain difficile ou, au contraire, faire de la zone un terrain ordinaire."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Vous ne pouvez pas déraciner les plantes, mais vous pouvez leur demander de s’agiter."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Si une créature de type plante se trouve dans la zone, vous pouvez communiquer avec elle comme si vous parliez sa langue."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort permet de libérer une créature "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":" par le sort "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"enchevêtrement"}]},{"type":"text","value":"."}]}]},"dir":"/sorts","path":"/sorts/communication-avec-les-plantes","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"communion","title":"Communion","type":"spell","level":5,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du 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Vous pouvez lui poser trois questions dont la réponse est oui ou non. Les trois questions doivent être posées avant le terme du sort et les réponses sont toujours correctes."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les dieux ne sont pas omniscients. Si la question sort du champ de compétences de l’être divin contacté, il est possible de recevoir une réponse de type « incertain ». Si une réponse en un seul mot est équivoque ou porte atteinte aux objectifs de la divinité, elle peut répondre par une courte phrase."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous lancez ce sort plusieurs fois entre deux repos longs, il y a 25 % de chances (cumulables) que les incantations au‐delà de la première ne reçoivent aucune réponse. 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:"}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"les types de terrain et les étendues d’eau."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"les plantes, minéraux, animaux et peuples majoritaires."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"les célestes, fées, fiélons, élémentaires et morts‐vivants dotés d’une puissance notable."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"l’influence des plans d’existence."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"les constructions et 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l'animal","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"3.24","sortRange":"2.12","sortArea":null,"classes":["druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[264],"appearance":"Un animal devient votre compagnon d’aventure.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous pouvez communiquer de façon rudimentaire avec l’animal ciblé et lui donner des ordres simples : attaquer une cible, suivre quelqu’un, rapporter un objet, garder un lieu, etc. Donner un tel ordre ne nécessite aucune action."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au prix d’une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":", vous pouvez voir et entendre ce que la bête voit et entend. Pendant ce temps, vous êtes "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"aveugle"}]},{"type":"text","value":" et "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"sourd"}]},{"type":"text","value":" à votre propre environnement. À votre tour, vous pouvez utiliser une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":" pour passer de vos propres sens à ceux de l’animal et inversement."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"À 0 PV, l’animal suit les mêmes règles qu’un personnage. Après un repos court, les PV de la bête remontent à la moitié de leur maximum s’ils sont inférieurs à cette valeur. Après un repos long, elle récupère tous ses PV."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au terme du sort, vous pouvez conserver le même compagnon sans lancer le sort, vous devez néanmoins dépenser une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":" et sacrifier l’emplacement de sort nécessaire."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus, un effet supplémentaire au choix par niveau d’emplacement supplémentaire :"}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"l’indice de dangerosité de la bête peut être inférieur ou égal à 1."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"accorder à un compagnon d’indice de dangerosité de 1/2 ou moins une résistance à tous les types de dégâts et un "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" aux jets d’attaque et aux jets de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"pouvoir communiquer par télépathie avec l’animal sans limites de distance et pouvoir le guérir à distance en dépensant une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":" et le nombre de vos propres points de vie que vous souhaitez lui rendre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"affecter une bête identique supplémentaire. Les effets supplémentaires autres que celui-là s’appliquent à tous les compagnons supplémentaires obtenus par cet effet."}]},{"type":"text","value":"\n"}]}]},"dir":"/sorts","path":"/sorts/compagnon-animal","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"comprehension-des-langues","title":"Compréhension des langues","type":"spell","level":1,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Une pincée de suie et de sel","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"0","sortArea":null,"classes":["bard","sorcerer","wizard","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[265],"appearance":"Vous comprenez les langues que vous entendez ou lisez.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous comprenez le sens littéral des phrases prononcées ou écrites dans n’importe quelle langue. Pour comprendre un écrit, vous devez toucher la surface sur laquelle il est écrit. Il faut une minute pour lire une page de texte."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort ne décode pas les messages secrets ou les glyphes tels que les symboles magiques."}]}]},"dir":"/sorts","path":"/sorts/comprehension-des-langues","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"compulsion","title":"Compulsion","type":"spell","level":4,"school":"enc","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":null,"units":null,"type":"creature","display":null},"target":"toutes les créatures à portée au choix du lanceur et dans son champ de vision en mesure de l’entendre","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":["control"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.09","sortArea":null,"classes":["bard","shadowblade"],"sources":["BBERNPJDR01"],"sourcePages":[265],"appearance":"Tel un marionnettiste, vous décidez des déplacements de vos cibles.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" Les cibles effectuent un jet de sauvegarde. Une créature réussit automatiquement son jet de sauvegarde si elle ne peut être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmée"}]},{"type":"text","value":"."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : à votre tour, en dépensant une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":", vous désignez une direction horizontale. À son prochain tour, la cible doit utiliser le maximum possible de son déplacement pour se diriger dans cette direction. Elle peut réaliser ses actions avant de se déplacer. Une fois le déplacement effectué, une cible peut retenter le jet de sauvegarde pour mettre un terme au sort sur elle-même."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" la cible ne peut être forcée de se déplacer vers un endroit visiblement dangereux mais elle provoquera des attaques d’opportunité si nécessaire pour effectuer son déplacement."}]}]},"dir":"/sorts","path":"/sorts/compulsion","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"cone-de-froid","title":"Cône de froid","type":"spell","level":5,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"self"},"area":{"value":18,"units":"m","type":"cone","display":"cône de 18 m qui 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sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 8d8 dégâts de froid."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" une créature tuée par le cône de froid (dans le cas des personnages joueurs, c’est le cas si les dégâts massifs causent une mort instantanée ou si les dégâts du sort imposent un troisième échec au jet de sauvegarde contre la mort), elle est transformée en statue de glace jusqu’à ce qu’elle fonde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 6 ou plus : +1d8 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/cone-de-froid","extension":".md","createdAt":"2026-01-06T10:45:14.771Z","updatedAt":"2026-01-06T10:45:14.771Z"},{"slug":"contacter-un-autre-plan","title":"Contacter un autre plan","type":"spell","level":5,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du 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siècles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au terme de l’incantation, effectuez un jet de sauvegarde DD 15."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 6d6 dégâts psychiques. Vous devenez fou jusqu’au terme de votre prochain repos long. Tant que vous êtes fou, vous ne pouvez pas entreprendre d’action, vous ne comprenez pas les autres créatures, vous ne pouvez pas lire et vous bredouillez des paroles insensées. Le sort "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/restauration-superieure"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"restauration supérieure"}]}]},{"type":"text","value":" lancé par autrui peut mettre un terme à la folie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" vous pouvez poser jusqu’à 5 questions à l’entité contactée pendant la durée du sort. La meneuse répond à chacune des questions avec un seul mot (« oui », « non », « peut‐être », « incertain », par exemple). 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Au début de chacun de ses tours pendant la durée du sort, elle doit lancer 1d10. Ce résultat détermine son comportement pour ce tour."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"À la fin de chacun de ses tours, la cible peut retenter le jet de sauvegarde pour mettre un terme à l’effet du sort."}]},{"type":"text","value":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"},{"type":"element","tag":"table","props":{},"children":[{"type":"element","tag":"thead","props":{},"children":[{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"th","props":{"align":"center"},"children":[{"type":"text","value":"D10"}]},{"type":"element","tag":"th","props":{"align":"left"},"children":[{"type":"text","value":"COMPORTEMENT"}]}]}]},{"type":"element","tag":"tbody","props":{},"children":[{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"center"},"children":[{"type":"text","value":"1"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"La cible se déplace de la totalité de son déplacement dans une direction aléatoire (lancez 1d8 et assignez une direction à chaque résultat) et n’effectue aucune action ce tour."}]}]},{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"center"},"children":[{"type":"text","value":"2-6"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"La cible ne se déplace pas et n’effectue aucune action lors de ce tour."}]}]},{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"center"},"children":[{"type":"text","value":"7-8"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"La cible utilise une action pour attaquer une créature aléatoire dans sa portée d’allonge. S’il n’y a pas de créature à portée, la cible ne fait rien durant ce tour."}]}]},{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"center"},"children":[{"type":"text","value":"9-10"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"La cible agit et se déplace normalement."}]}]}]}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 5 ou plus : +1,5 m de rayon par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/confusion","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"contagion","title":"Contagion","type":"spell","level":5,"school":"nec","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":7,"units":"day","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée.","damages":null,"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"special"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"4.07","sortRange":"1","sortArea":null,"classes":["cleric","druid"],"sources":["BBERNPJDR08"],"sourcePages":[239],"appearance":"Votre contact inocule une maladie à la cible.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" effectuez une attaque de sort au corps à corps contre la cible. Si vous touchez, vous lui inoculez une maladie choisie parmi celles présentées ci‐dessous."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"À la fin de chacun de ses tours, la cible effectue un jet de sauvegarde. Dès qu’elle a cumulé trois échecs, elle est victime de la maladie pendant toute la durée du sort. Si elle cumule trois réussites, le sort prend fin. Échecs et réussites n’ont pas besoin d’être consécutifs. La maladie inoculée étant naturelle, tout effet qui guérit une maladie ou soigne les symptômes fonctionne."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Bouille‐crâne."}]},{"type":"text","value":" La cible a l’esprit enfiévré. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Désavantage"}]},{"type":"text","value":" aux tests et aux jets de sauvegarde d’Intelligence. En combat, elle se comporte comme la cible du sort "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/confusion"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"confusion"}]}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Convulsions."}]},{"type":"text","value":" La cible est prise de tremblements. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Désavantage"}]},{"type":"text","value":" aux tests, aux jets de sauvegarde et aux jets d’attaque basés sur la Dextérité."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Fièvre répugnante."}]},{"type":"text","value":" La cible est victime d’une forte fièvre. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Désavantage"}]},{"type":"text","value":" aux tests, aux jets de sauvegarde et aux jets d’attaque basés sur la Force."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Mal aveuglant."}]},{"type":"text","value":" La cible est en proie à de violentes douleurs cérébrales et ses yeux deviennent d’un blanc laiteux. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Désavantage"}]},{"type":"text","value":" aux tests et aux jets de sauvegarde de Sagesse. La créature est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"aveuglée"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Mort poisseuse."}]},{"type":"text","value":" La cible est victime de saignements incontrôlés. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Désavantage"}]},{"type":"text","value":" aux tests et aux jets de sauvegarde de Constitution. Chaque fois qu’elle subit des dégâts, elle est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"étourdie"}]},{"type":"text","value":" jusqu’à la fin de son prochain tour."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Pourriture."}]},{"type":"text","value":" La chair de la cible se met à pourrir. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Désavantage"}]},{"type":"text","value":" aux tests de Charisme et la cible est vulnérable à tous les dégâts."}]}]},"dir":"/sorts","path":"/sorts/contagion","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"contamination","title":"Contamination","type":"spell","level":6,"school":"nec","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature dans le champ de vision du lanceur.","damages":[{"value":"14d6","type":"necrotic"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["necrotic"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["cleric"],"sources":["BBERNPJDR08"],"sourcePages":[239],"appearance":"Vous transmettez une maladie virulente à la cible.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 14d6 dégâts nécrotiques. Ces dégâts ne peuvent pas faire tomber les points de vie de la cible à moins de 1. Le maximum de points de vie de la cible diminue d’autant pendant 1 h."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts, et le maximum des points de vie de la cible n’est pas affecté."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Un effet qui guérit les maladies ramène le maximum de points de vie de la cible à la normale immédiatement."}]}]},"dir":"/sorts","path":"/sorts/contamination","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"contingence","title":"Contingence","type":"spell","level":6,"school":"evo","category":"utility","castingTime":{"condition":null,"value":10,"units":"minute","display":null},"duration":{"value":10,"units":"day","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une statuette de vous taillée dans l'ivoire et ornée de gemmes d'une valeur minimum de 1 500 po","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.10","sortDuration":"4.10","sortRange":"0","sortArea":null,"classes":["wizard"],"sources":["BBERNPJDR08"],"sourcePages":[239],"appearance":"Vous êtes prêt à toute éventualité : dans certaines conditions, un sort se déclenchera automatiquement.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous choisissez un sort de niveau 5 ou moins. Vous devez être en mesure de le lancer, il doit avoir un temps d’incantation d’une action et pouvoir vous cibler. Vous dépensez l’emplacement de sort correspondant mais le sort ne prend pas effet. Il devient le sort « contingent »."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort contingent ne s’active que lorsque des conditions précises, que vous précisez au moment de lancer contingence, sont rencontrées. Dès que ces circonstances sont remplies pour la première fois, le sort contingent prend effet immédiatement et contingence prend fin."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort contingent vous prend uniquement vous pour cible, même s’il est habituellement possible qu’il cible plusieurs cibles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Exemple :"}]},{"type":"text","value":" vous décidez que si vous êtes "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"paralysé"}]},{"type":"text","value":" ou "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravé"}]},{"type":"text","value":", le sort "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/liberte-de-mouvement"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"liberté de mouvement"}]}]},{"type":"text","value":" se déclenche."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" vous ne pouvez utiliser qu’une seule contingence à la fois. Si vous le lancez une seconde fois, la première contingence est annulée et remplacée par la nouvelle. Vous devez porter la composante matérielle de contingence sur vous en permanence. Si ce n’est plus le cas, le sort prend fin."}]}]},"dir":"/sorts","path":"/sorts/contingence","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"contresort","title":"Contresort","type":"spell","level":3,"school":"abj","category":"defense","castingTime":{"condition":"Lorsque vous voyez une créature située dans un rayon de 18 mètres autour de vous lancer un sort.","value":1,"units":"reaction","display":"1 réaction lorsque vous voyez une créature à portée lancer un sort"},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée en train d’incanter un sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"0","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["sorcerer","wizard","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[266],"appearance":"Votre magie interrompt brutalement le sort de votre cible.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" si la cible lance un sort de niveau 3 ou moins, il échoue et reste sans effet."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nSi le sort est de niveau 4 ou plus, effectuez un jet de votre caractéristique d’incantation (DD 10 + le niveau du sort). En cas de succès, le sort ciblé échoue."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 4 ou plus : le sort ciblé est automatiquement interrompu s’il est d’un niveau égal ou inférieur à l’emplacement de sort utilisé."}]}]},"dir":"/sorts","path":"/sorts/contresort","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"contact-glacial","title":"Contact glacial","type":"spell","level":0,"school":"nec","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"round","display":null},"range":{"value":36,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"l’espace d’une créature à portée","damages":[{"value":"1d8","type":"necrotic"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["necrotic"],"sortCastingTime":"1","sortDuration":"1","sortRange":"2.36","sortArea":null,"classes":["sorcerer","wizard","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[265],"appearance":"Une main squelettique et spectrale s’agrippe à votre cible.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" jet d’attaque de sort contre la cible."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Touché"}]},{"type":"text","value":" : 1d8 dégâts nécrotiques et la cible ne peut pas récupérer de points de vie avant le début de votre prochain tour (la main s’accroche à elle). Si la cible est un mort-vivant, elle subit un "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" à ses jets d’attaque contre vous jusqu’à la fin de votre prochain tour."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Évolution."}]},{"type":"text","value":" Niveau 5 (2d8 dégâts), niveau 11 (3d8), niveau 17 (4d8)"}]}]},"dir":"/sorts","path":"/sorts/contact-glacial","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"controle-de-l-eau","title":"Contrôle de l'eau","type":"spell","level":4,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":90,"units":"m"},"area":{"value":30,"units":"m","type":"cube","display":"cube de 30 m d’arête maximum"},"target":"toute l’eau indépendante dans la zone à portée","damages":[{"value":"2d8","type":"bludgeoning"}],"altDamages":null,"save":{"ability":"str","dc":null,"scaling":"spell","success":"special"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une goutte d'eau et une pincée de poussière","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["bludgeoning"],"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.90","sortArea":20,"classes":["cleric","druid","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[266],"appearance":"Vous avez le contrôle total de l’eau : ouvrir la mer, créer un tourbillon, changer le cours d’une rivière…","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" choisissez l’un des effets ci-dessous. À chacun de vos tours suivants pendant toute la durée du sort, vous pouvez utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour répéter le même effet ou en choisir un autre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Écarter les eaux : les eaux s’écartent pour créer un passage à travers toute la zone. Les eaux forment une muraille de part et d’autre du passage, qui est maintenu jusqu’à la fin du sort ou jusqu’à ce que vous choisissiez un autre effet. Les eaux reprennent progressivement leur place normale pendant le round suivant la fin de l’effet."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Inondation : le niveau de l’eau dans la zone augmente d’un maximum de 6 m. Si la zone comprend une rive, l’eau déborde et se répand. Sur une grande étendue d’eau, vous créez une vague de 6 m de haut qui traverse la zone affectée et se brise à la fin de celle-ci. Tout véhicule de Très Grande taille ou inférieure est emporté par la vague et a 25 % de chances de chavirer. Le niveau de l’eau reste surélevé jusqu’à la fin du sort ou jusqu’à ce que vous choisissiez un autre effet. Si vous avez créé une vague, elle se répète au début de chacun de vos tours tant que l’effet persiste."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Modifier le cours : vous modifiez l’itinéraire de l’eau courante dans la zone. L’eau se déplace dans la direction de votre choix, même si elle doit passer par-dessus un obstacle ou couler dans une direction improbable. L’eau suit vos ordres dans la zone, mais une fois sortie, elle reprend un cours naturel défini par le terrain. L’eau continue de suivre vos instructions jusqu’au terme du sort ou jusqu’à ce que vous choisissiez un autre effet."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Tourbillon (nécessite une étendue d’eau d’au moins 15 m carrés et 7,5 m de profondeur) : un tourbillon se forme au centre de la zone. Il mesure 1,5 m de diamètre à sa base, maximum 15 m à son sommet pour une hauteur de 7,5 m. Toutes les créatures et tous les objets immergés dans un rayon de 7,5 m autour du vortex sont entraînés de 3 m vers celui-ci. 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À la place, vous pouvez faire tomber l’eau sous forme de pluie dans la zone, ce qui éteint toutes les flammes non protégées."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Destruction d’eau : détruire jusqu’à 40 l d’eau contenue dans un récipient ouvert. Vous pouvez aussi dissiper du brouillard dans la zone."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 ou plus : + 40 l d’eau ou +1,5 m d’arête du cube par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/creation-ou-destruction-d-eau","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"creation","title":"Création","type":"spell","level":5,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":null,"units":"spec","display":null},"range":{"value":9,"units":"m"},"area":{"value":1.5,"units":"m","type":"cube","display":null},"target":"un objet qui peut tenir dans un cube de 1,5&nbsp;m d’arête, d’une forme et d’un matériau que le lanceur a déjà vu.","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un petit bout de matière de même type que l'objet que vous voulez créer","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"+ 1.5 mètre d'arête"},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"5","sortRange":"2.09","sortArea":1,"classes":["sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[241],"appearance":"Vous créez un objet de toute pièce. Sa durée de vie est limitée, hélas.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez un objet inerte à partir des bribes de matière du plan de l’ombre. L’objet peut être fait de matière végétale (tissu, bois, corde), de pierre, de minéraux ou de métal. La durée du sort dépend de la matière qui compose l’objet. S’il est fait de plusieurs matières, c’est la durée la plus courte qui est prise en compte."}]},{"type":"text","value":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"},{"type":"element","tag":"table","props":{},"children":[{"type":"element","tag":"thead","props":{},"children":[{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"th","props":{"align":"left"},"children":[{"type":"text","value":"Matériau"}]},{"type":"element","tag":"th","props":{"align":"left"},"children":[{"type":"text","value":"Durée"}]}]}]},{"type":"element","tag":"tbody","props":{},"children":[{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"Matière végétale"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"1 jour"}]}]},{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"Pierre ou cristal"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"12 h"}]}]},{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"Métaux précieux"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"1 h"}]}]},{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"Gemmes"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"10 min"}]}]},{"type":"element","tag":"tr","props":{},"children":[{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"Adamantium ou mithral"}]},{"type":"element","tag":"td","props":{"align":"left"},"children":[{"type":"text","value":"1 min"}]}]}]}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les objets créés par ce sort ne peuvent pas être utilisés comme composantes matérielles pour un autre sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 6 ou plus : l’arête du cube augmente de 1,5 m par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/creation","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"croissance-d-epines","title":"Croissance d'épines","type":"spell","level":2,"school":"trs","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":45,"units":"m"},"area":{"value":6,"units":"m","type":"radius","display":"cercle de 6 m de rayon centré sur le point ciblé"},"target":"un point à portée","damages":[{"value":"2d4","type":"piercing"}],"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"special"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Sept épines acérées ou sept brindilles taillées en pointe","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["piercing"],"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.45","sortArea":4,"classes":["druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[267],"appearance":"Vous créez un piège qui causera des blessures à quiconque le piétine.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" dans la zone, le sol se transforme en un tapis d’épines et devient du terrain difficile."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature qui pénètre dans la zone ou s’y déplace subit 2d4 dégâts perforants par tranche de 1,5 m qu’elle parcourt."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le piège est camouflé. Une créature qui n’a pas la zone dans son champ de vision au moment de l’incantation doit réussir un jet de Sagesse (Perception) contre le DD du jet de sauvegarde du sort pour voir que la zone est dangereuse avant d’y pénétrer."}]}]},"dir":"/sorts","path":"/sorts/croissance-d-epines","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"danse-irresistible","title":"Danse irrésistible","type":"spell","level":6,"school":"enc","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["charmed"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.09","sortArea":null,"classes":["bard","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[242],"appearance":"Vous intimez l’ordre de danser à une créature, et elle ne peut plus s’en empêcher !","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible du sort entame immédiatement une danse comique. À chacun de ses tours, elle utilise la totalité de son déplacement pour danser sur place, sans quitter son espace. Elle subit le "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" aux jets de sauvegarde de Dextérité et aux jets d’attaque et les autres créatures ont l’"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" à leurs attaques contre elle. À son tour, la cible peut utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour effectuer un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" le sort prend fin."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" le sort continue de faire effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" les créatures qui ne peuvent être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmées"}]},{"type":"text","value":" sont immunisées contre les effets de ce sort."}]}]},"dir":"/sorts","path":"/sorts/danse-irresistible","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"croissance-vegetale","title":"Croissance végétale","type":"spell","level":3,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":45,"units":"m"},"area":{"value":30,"units":"m","type":"radius","display":"cercle de 30 ou 800 m de rayon centré sur le point ciblé"},"target":"un point à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"2.45","sortArea":20,"classes":["bard","druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[268],"appearance":"Vous donnez force et vigueur à la végétation.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" selon le temps d’incantation choisi, le sort a deux effets distincts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Incantation en 1 action"}]},{"type":"text","value":" : la végétation dans un rayon de 30 m s’épaissit. Une créature qui s’y déplace doit dépenser 1,2 m de déplacement pour parcourir 30 cm. Vous pouvez exclure de la zone une ou plusieurs portions de la taille de votre choix."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Incantation en 8 h"}]},{"type":"text","value":" : la végétation dans un rayon de 800 m devient plus vigoureuse. Pendant une année, elle donnera une récolte deux fois plus abondante que la normale."}]},{"type":"text","value":"\n"}]}]},"dir":"/sorts","path":"/sorts/croissance-vegetale","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"deblocage","title":"Déblocage","type":"spell","level":2,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"object","display":null},"target":"un objet à portée disposant d’un système de fermeture ordinaire ou magique dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["bard","sorcerer","wizard","shadowblade"],"sources":["BBERNPJDR01"],"sourcePages":[268],"appearance":"Cric-crac, c’est ouvert !","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 1 :"}]},{"type":"text","value":" si la cible est fermée par une serrure ordinaire ou est coincée par une barre, elle se déverrouille ou se débloque. Si l’objet possède plusieurs serrures, le sort n’en déverrouille qu’une seule."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nSi la cible est fermée par un "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/verrou-magique"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"verrou magique"}]}]},{"type":"text","value":", celui-ci est supprimé pendant 10 min."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 2 :"}]},{"type":"text","value":" le sort provoque un cliquetis audible dans un rayon de 90 m."}]}]},"dir":"/sorts","path":"/sorts/deblocage","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"deguisement","title":"Déguisement","type":"spell","level":1,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":"int","dc":null,"scaling":"spell","success":"special"},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"0","sortArea":null,"classes":["bard","sorcerer","wizard","shadowblade"],"sources":["BBERNPJDR01"],"sourcePages":[269],"appearance":"Vous changez complètement d’apparence.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous, y compris vos vêtements, votre armure et les objets que vous transportez, prenez une apparence différente."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nVous pouvez donner l’illusion d’être plus grand ou plus petit de 30 cm et avoir l’air plus gros ou plus mince. En revanche, votre morphologie générale ne peut pas changer (un humanoïde aura toujours l’apparence d’un humanoïde)."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nL’illusion peut être révélée par un examen physique (si vous avez l’air plus grand, quelqu’un qui voudrait toucher votre visage ne toucherait que l’air). En dépensant "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour vous examiner, une créature peut tenter un jet d’Intelligence (Investigation) contre le DD du jet de sauvegarde du sort et découvrir l’illusion en cas de succès."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nVous pouvez utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour mettre fin au sort."}]}]},"dir":"/sorts","path":"/sorts/deguisement","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"deplacer-la-terre","title":"Déplacer la terre","type":"spell","level":6,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":2,"units":"hour","display":null},"range":{"value":36,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"une zone de terrain de maximum 12&nbsp;m de côté","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une lame de fer et un petit sac contenant un mélange de terres : de l'argile, du terreau et du sable","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.02","sortRange":"2.36","sortArea":null,"classes":["druid","sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[242],"appearance":"Vous modelez le paysage, aplatissez des collines ou en créez de nouvelles.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous modelez la terre, le sable ou l’argile que comporte la zone ciblée comme bon vous semble. Vous pouvez diminuer ou augmenter l’altitude, creuser (ou combler) un fossé, ériger un mur ou un pilier. L’amplitude de la modification ne peut pas dépasser la moitié de la taille de la zone affectée. Pour une zone de 12 m de côté, un mur érigé ne pourra pas excéder 6 m de hauteur, par exemple. Les modifications prennent 10 min à se former."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Après une période de 10 min de concentration sur ce sort, vous pouvez cibler une nouvelle zone de terrain à modeler. Les modifications du terrain étant lentes à se former, il est très rare qu’une créature se trouve piégée à cause des mouvements de terrain."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" ce sort n’affecte pas la pierre, qu’elle soit naturelle ou utilisée dans une construction. La roche et les structures s’adaptent aux modifications du terrain, mais si ces dernières sont trop importantes, une structure pourrait s’effondrer."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La croissance des végétaux n’est pas affectée. Ces derniers sont déplacés avec la terre."}]}]},"dir":"/sorts","path":"/sorts/deplacer-la-terre","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"desintegration","title":"Désintégration","type":"spell","level":6,"school":"trs","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":"any","type":null,"display":null},"target":"une créature, un objet ou une création de force magique (comme une barrière créée par le sort _mur de force_, par exemple) dans le champ de vision du lanceur","damages":[{"value":"10d6+40","type":"force","display":"10d6+40 dégâts de force"}],"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"De la magnétite et une pincée de poussière","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"3d6"},"conditions":null,"sortDamageTypes":["force"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[243],"appearance":"Un fin rayon vert jaillit de votre doigt pour réduire la cible en poussière.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" une créature ciblée effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" rien."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 10d6+40 dégâts de force. Si les dégâts la réduisent à 0 point de vie, elle est désintégrée et réduite à l’état de fine poussière. Son équipement, à l’exception des objets magiques, est également désintégré. Seuls "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/resurrection-supreme"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"résurrection suprême"}]}]},{"type":"text","value":" et "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/souhait"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"souhait"}]}]},{"type":"text","value":" peuvent ramener une créature désintégrée à la vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Un objet de Grande taille ou inférieure et les créations de force magique sont automatiquement désintégrés. Si l’objet est de Très Grande taille ou plus, le rayon en désintègre un cube de 3 m d’arête."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" ce sort est sans effet sur les objets magiques."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 ou plus : +3d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/desintegration","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"demi-plan","title":"Demi-plan","type":"spell","level":8,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":18,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"une surface plate et solide dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"2.18","sortArea":null,"classes":["wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[242],"appearance":"Vous créez une porte vers un espace extradimensionnel.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous dessinez une porte sur la surface ciblée. Elle est assez large pour laisser passer des créatures de taille Moyenne. Quand une créature ouvre la porte, elle donne sur un demi‐plan qui prend la forme d’une pièce cubique vide de 9 m de côté faite de pierre ou de bois. Au terme du sort, la porte disparaît des deux côtés. Les créatures dans le demi‐plan à cet instant sont piégées à l’intérieur."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Lorsque vous lancez ce sort à nouveau, vous pouvez créer un nouvel espace ou ouvrir une porte sur un demi‐plan que vous aviez précédemment créé."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous connaissez la nature et le contenu d’un demi‐plan créé par une autre créature grâce à ce sort, vous pouvez y connecter votre propre porte."}]}]},"dir":"/sorts","path":"/sorts/demi-plan","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"detection-de-la-magie","title":"Détection de la magie","type":"spell","level":1,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"radius","display":"cercle de 9 m de rayon centré sur le lanceur"},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"0.","sortArea":0,"classes":["bard","cleric","druid","sorcerer","wizard","shadowblade","paladin","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[269],"appearance":"Vous percevez les auras magiques.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous percevez toute présence de magie dans la zone. Pour une action, vous pouvez discerner une aura autour d’une créature ou d’un objet visible qui est imprégné de magie, ce qui révèle l’école de cette magie."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nLe sort passe au travers des obstacles mais est bloqué par 30 cm de pierre, 2,5 cm de métal, une mince feuille de plomb ou 1 m de bois ou de terre."}]}]},"dir":"/sorts","path":"/sorts/detection-de-la-magie","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"dessiccation","title":"Dessiccation","type":"spell","level":2,"school":"trs","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature vivante à portée qui n’est pas une créature artificielle, un élémentaire ou un mort-vivant","damages":[{"value":"2d6","type":"necrotic"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"half"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"une goutte d’eau","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["necrotic"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.18","sortArea":null,"classes":["warlock","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[269],"appearance":"La cible se vide de son eau par la bouche, les oreilles, les yeux et les pores de sa peau.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" Au début de chacun de ses tours, la cible effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 2d6 dégâts nécrotiques."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus : +1 cible par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/dessiccation","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"detection-des-pensees","title":"Détection des pensées","type":"spell","level":2,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":9,"units":"m","type":"radius","display":"cercle de 9 m de rayon centré sur le lanceur"},"target":"une créature à portée dont l’intelligence est supérieure à 3 et qui peut parler une langue dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une pièce de cuivre","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"0.","sortArea":6,"classes":["bard","sorcerer","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[269],"appearance":"Vous entendez les pensées de la cible.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous découvrez les pensées superficielles de la cible, ce qui lui passe par la tête à ce moment précis. À chacun de vos tours, pendant toute la durée du sort, en utilisant "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":", vous pouvez, soit changer de cible soit sonder plus profondément les pensées de la cible actuelle. Cette dernière effectue alors un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : le sort prend fin."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : vous percevez son raisonnement, son état émotionnel ou ce qui occupe une grande place dans son esprit."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La cible est consciente que vous sondez son esprit et elle peut tenter un jet d’Intelligence (opposé à la vôtre) à chacun de ses tours pour mettre un terme au sort. Si la cible est interrogée oralement, ses pensées sont orientées vers ses réponses, ce qui rend le sort très utile pendant un interrogatoire."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au moment où vous lancez ce sort, ou au prix d’"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" par la suite, vous pouvez détecter la présence de créatures intelligentes dans la zone, tant qu’elles entrent dans le type de cibles éligibles, même si vous ne les voyez pas. Une fois détectée, une créature peut-être la cible de la lecture des pensées même si vous ne la voyez pas. Cette détection traverse les obstacles mais est bloquée par 60 cm de roche, 2,5 cm de métal ou une mince feuille de plomb."}]}]},"dir":"/sorts","path":"/sorts/detection-des-pensees","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"detection-du-mal-et-du-bien","title":"Détection du mal et du bien","type":"spell","level":1,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":9,"units":"m","type":"radius","display":"cercle de 9 m de rayon centré sur le lanceur"},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"0.","sortArea":6,"classes":["cleric","paladin"],"subclasses":["Barde - Collège des diplomates"],"sources":["BBERNPJDR01"],"sourcePages":[269],"appearance":"Vous percevez la présence de créatures étranges.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous savez à tout moment si une aberration, un céleste, un élémentaire, une fée, un fiélon ou un mort-vivant se trouve dans la zone ainsi que sa position exacte. Vous savez également si un lieu ou un objet consacré ou profané se trouve dans la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" le sort traverse les obstacles mais est bloqué par 30 cm de pierre, 2,5 cm de métal, une mince feuille de plomb ou 1 m de bois ou de terre."}]}]},"dir":"/sorts","path":"/sorts/detection-du-mal-et-du-bien","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"detection-du-poison-et-des-maladies","title":"Détection du poison et des maladies","type":"spell","level":1,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":9,"units":"m","type":"radius","display":"cercle de 9 m de rayon centré sur le lanceur"},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"Un brin d'if","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"0.","sortArea":6,"classes":["cleric","druid","paladin","ranger"],"subclasses":["Barde - Collège des diplomates"],"sources":["BBERNPJDR01"],"sourcePages":[270],"appearance":"Soudain, vous savez si du poison, des créatures venimeuses ou des maladies se trouvent autour de vous.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous savez si du poison, une créature venimeuse ou une maladie se trouve dans la zone et vous déterminez leur emplacement exact ainsi que le type de poison, de créature ou de maladie dont il s’agit."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" le sort traverse les obstacles mais est bloqué par 30 cm de pierre, 2,5 cm de métal, une mince feuille de plomb ou 1 m de bois ou de terre."}]}]},"dir":"/sorts","path":"/sorts/detection-du-poison-et-des-maladies","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"disque-flottant","title":"Disque flottant","type":"spell","level":1,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"space","display":null},"target":"un espace inoccupé à portée dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Une goutte de mercure","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"2.09","sortArea":0.6666666666666666,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[270],"appearance":"Vous créez un disque de force qui vous suit dans vos déplacements et peut transporter de lourdes charges.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez un disque de force horizontal d’un mètre de diamètre et de 2,5 cm d’épaisseur qui flotte à 1 m du sol. On peut placer jusqu’à 250 kg sur le disque. Si cette limite est dépassée, le sort prend fin et la charge tombe au sol dans l’espace que survolait le disque."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le disque est immobile tant que vous restez à moins de 6 m de lui. Si vous vous éloignez, il vous suit de manière à maintenir une distance de 6 m. Il ignore les terrains irréguliers et peut monter ou descendre des escaliers. Il ne peut cependant pas franchir une différence de 3 m de hauteur ou plus, il lui est donc impossible de franchir une fosse de plus de 3 m de profondeur."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous vous retrouvez à plus de 30 m du disque (à cause d’un obstacle qu’il ne pourrait franchir, par exemple), le sort prend fin."}]}]},"dir":"/sorts","path":"/sorts/disque-flottant","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"dissipation-de-la-magie","title":"Dissipation de la magie","type":"spell","level":3,"school":"abj","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":36,"units":"m"},"area":{"value":1,"units":"any","type":null,"display":null},"target":"une créature, un objet ou un effet magique à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"2.36","sortArea":null,"classes":["bard","cleric","druid","sorcerer","wizard","shadowblade","paladin","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[270],"appearance":"Paradoxalement, votre magie vous permet d’annuler un effet magique.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous mettez un terme à tout sort de niveau 3 ou moins qui affecte la cible."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nSi la cible est affectée par un sort de niveau 4 ou supérieur, effectuez un jet de votre caractéristique d’incantation contre un DD égal à 10 + le niveau du sort ciblé. 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sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 8d6 dégâts de foudre."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : la moitié des dégâts."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nLa foudre met le feu aux objets inflammables qui ne sont ni portés ni transportés."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 4 ou plus : +1d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/eclair","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"eclat-de-bois","title":"Éclat de bois","type":"spell","level":0,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":"any","type":null,"display":null},"target":"une créature à portée","damages":[{"value":"1d6","type":"piercing"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une écharde de bois","consumed":false,"cost":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":["piercing"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["druid"],"sources":["BBERNPJDR01"],"sourcePages":[271],"appearance":"Vous transformez une épine en javelot.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" effectuez une attaque de sort à distance. Vous obtenez un coup critique sur 18, 19 et 20."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Touché"}]},{"type":"text","value":" : 1d6 dégâts perforants (le javelot est considéré comme magique)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Évolution."}]},{"type":"text","value":" Niveau 5 (2 éclats de bois), niveau 11 (3 éclats de bois), niveau 17 (4 éclats de bois). 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En cas de succès, la cécité disparaît."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" le sort dissipe les ténèbres issues de sorts dans la zone d’effet."}]}]},"dir":"/sorts","path":"/sorts/eclat-du-soleil","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"emprisonnement","title":"Emprisonnement","type":"spell","level":9,"school":"abj","category":"attack","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":null,"units":"perm","display":"jusqu'à dissipation"},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un portrait sur un vélin ou une statuette sculptée à l'effigie de la cible et une composante spéciale qui varie en fonction de la version du sort choisie et vaut au moins 500 po par dé de vie de la cible","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["restrained"],"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"6","sortRange":"2.09","sortArea":null,"classes":["wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[245],"appearance":"La cible est emprisonnée selon vos désirs, peut‐être pour l’éternité.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" aucun effet, et la cible est immunisée contre ce sort si vous le lancez de nouveau."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" la cible est emprisonnée par un moyen de votre choix parmi les possibilités ci‐dessous. Tant qu’elle est emprisonnée, la cible n’a plus besoin de respirer, de manger, ni de boire et elle ne vieillit plus. Aucun sort de divination ne peut la localiser ou la percevoir."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Confinement minimal"}]},{"type":"text","value":" (composante spéciale : grande gemme transparente comme un corindon, un diamant ou un rubis). La cible rétrécit jusqu’à une taille de 2,5 cm. Elle est emprisonnée dans la gemme que la lumière peut traverser normalement, ce qui permet à la cible de voir l’extérieur et aux autres créatures de voir la cible emprisonnée. Rien ne peut traverser la paroi et il est impossible d’y utiliser la téléportation ou le voyage planaire (depuis la gemme ou à destination de celle‐ci). La gemme est indestructible tant que le sort fait effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Enchaînement"}]},{"type":"text","value":" (composante spéciale : fine chaîne en métal précieux). La cible est retenue par des chaînes ancrées au sol et est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":". Rien ni personne ne peut déplacer la cible par quelque moyen que ce soit."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Ensevelissement"}]},{"type":"text","value":" (composante spéciale : petit orbe en mithral). La cible est enfermée dans une sphère de force magique de taille suffisante pour la contenir. La sphère est ensevelie dans les profondeurs de la terre. Rien ne peut traverser la sphère, et il est impossible de recourir à la téléportation ou au voyage planaire pour y entrer ou en sortir."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Isolement"}]},{"type":"text","value":" (composante spéciale : représentation miniature, en jade, de la prison). La cible est transportée dans un demi‐plan imperméable à la téléportation et au voyage planaire. Ce demi‐plan peut prendre la forme d’un labyrinthe, d’une cage, d’une tour ou de toute autre structure confinée de votre choix."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Sommeil"}]},{"type":"text","value":" (composante spéciale : herbes soporifiques très rares). La cible sombre dans un sommeil éternel."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Mettre un terme au sort."}]},{"type":"text","value":" Pour toutes les versions du sort, vous pouvez spécifier, lors de l’incantation, une condition qui y met un terme et libère la cible. Cette condition peut être aussi spécifique et élaborée que vous le souhaitez. La meneuse devra juger si cette condition est réalisable et a une chance d’être remplie. La condition peut se baser sur l’identité d’une créature ou sur des actions et particularités observables. 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Vous découvrez s’il est nécessaire de s’harmoniser avec lui et combien de charges il possède. Si l’objet est la cible d’un sort, vous apprenez duquel il s’agit. Vous apprenez aussi quel sort peut avoir créé l’objet."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nSi vous touchez une créature, vous découvrez les sorts qui l’affectent actuellement."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" si vous rompez le contact avec la cible pendant la durée du sort, ce dernier prend fin."}]}]},"dir":"/sorts","path":"/sorts/identification","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"illusion-mineure","title":"Illusion mineure","type":"spell","level":0,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":1.5,"units":"m","type":"cube","display":"cube d'1,5 m d’arête centré sur le point ciblé"},"target":"un son ou une image","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un morceau de toison","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.09","sortArea":1,"classes":["bard","sorcerer","wizard","shadowblade","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[279],"appearance":"Vous créez une image ou un son imaginaire.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez un son ou l’image d’un objet. Cette illusion persiste pendant la durée du sort et prend fin si vous révoquez le sort par "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" ou si vous le lancez de nouveau."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Son"}]},{"type":"text","value":" : le volume peut aller du murmure au hurlement. La nature du son est tout à fait libre."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Image"}]},{"type":"text","value":" : l’image doit tenir dans un cube de 1,5 m d’arête. Elle ne s’accompagne d’aucun son ni d’autre effet sensoriel (lumière, odeur). 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Elle semble bien réelle et s’accompagne d’odeurs, de sons et de température (tous trois inoffensifs)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous êtes à portée de l’illusion, vous pouvez utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour la déplacer vers un autre endroit à portée. Dans ce cas, vous pouvez modifier son apparence pour que ce mouvement paraisse naturel et vous pouvez aller jusqu’à modifier les sons qu’elle émet pour tenir une conversation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une interaction physique révèle immédiatement l’illusion puisque les objets la traversent."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature peut utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour examiner le son ou l’image. Si elle réussit un jet d’Intelligence (Investigation) contre le DD du jet de sauvegarde du sort, elle perce l’illusion à jour. 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Comment savoir laquelle frapper ?","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez trois répliques illusoires de vous-même. Les répliques se déplacent comme vous et imitent vos actions. Il est ainsi impossible de distinguer vos doubles et votre corps réel. Vous pouvez mettre un terme au sort au prix d’"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Quand une créature vous attaque, lancez 1d20 pour savoir si l’attaque vous cible vous ou une réplique. Si vous avez trois répliques, une réplique est touchée sur 6 ou plus. Avec deux répliques, sur 8 ou plus et avec une réplique, sur 11 ou plus."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une réplique a une CA de 10 + votre modificateur de Dextérité. Si une réplique est touchée, elle est détruite. La seule manière de détruire une réplique est de la toucher avec une attaque, car elles sont insensibles aux autres effets."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" Une créature aveugle, qui utilise un autre mode de perception que la vue ou qui possède "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"vision parfaite"}]},{"type":"text","value":" ou une capacité de percevoir les illusions est immunisée à ce sort."}]}]},"dir":"/sorts","path":"/sorts/image-miroir","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"image-projetee","title":"Image projetée","type":"spell","level":7,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"day","display":null},"range":{"value":750,"units":"km"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"n’importe quel endroit à portée que le lanceur a déjà vu","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une petite réplique de votre personne construite avec des matériaux valant au moins 5 po","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"4.01","sortRange":"3.750","sortArea":null,"classes":["bard","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[250],"appearance":"Vous créez un double illusoire de votre personne à des centaines de kilomètres de vous. Vous pouvez voir, entendre et agir par son entremise.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" un double illusoire de votre personne apparaît à portée. L’illusion est en tout point semblable à vous, que ce soit d’un point de vue visuel ou auditif. Elle imite parfaitement vos manières, votre gestuelle et votre manière de vous exprimer."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez entendre et voir par l’intermédiaire des sens de votre double. En dépensant votre "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":", vous pouvez passer de l’utilisation de vos sens à ceux de votre double et vice‐versa. Tant vous utilisez les sens du double, vous êtes sourd et aveugle à votre propre environnement."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"En utilisant votre "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action"}]},{"type":"text","value":", vous pouvez déplacer l’illusion au double de votre vitesse, lui faire exécuter des gestes, se comporter comme bon vous semble et lui faire prononcer des paroles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le double est une illusion et est intangible. S’il subit le moindre dégât, il disparaît. Interagir physiquement avec l’illusion révèle sa nature (les objets passent au travers). Une créature peut également utiliser une action pour examiner l’illusion. Si elle réussit un test d’Intelligence (Investigation) contre le DD de sauvegarde du sort, elle perce l’illusion à jour. 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Tout ce qui s’y trouve « tombe » vers le ciel.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" toutes les créatures et les objets dans la zone qui ne sont pas ancrés au sol tombent vers le haut jusqu’à atteindre un obstacle ou le sommet de la zone. Si un obstacle se trouve sur la trajectoire de la chute (un plafond, par exemple), les dégâts de chute sont calculés comme pour une chute normale. 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Il reste présent jusqu’au terme du sort ou jusqu’à ce qu’il tombe à 0 point de vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le céleste est amical envers vous et vos compagnons. Il utilise son propre score d’initiative et dispose de ses propres tours de jeu. Sans dépenser d’action, vous pouvez lui donner des ordres verbaux auxquels il obéit au mieux, tant que cela ne va pas à l’encontre de ses tendances. 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Elle reste présente jusqu’au terme du sort ou jusqu’à ce qu’elle tombe à 0 point de vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La fée ou la bête est amicale envers vous et vos compagnons. Elle utilise son propre score d’initiative et dispose de ses propres tours de jeu. Sans dépenser d’action, vous pouvez lui donner des ordres verbaux auxquels elle obéit au mieux, tant que cela ne va pas à l’encontre de ses tendances. En l’absence d’instructions, elle se contente de se défendre contre les créatures hostiles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si votre concentration est brisée, la fée ou la bête ne disparaît pas mais se libère de votre emprise et devient hostile envers vous et vos compagnons et peut aller jusqu’à vous attaquer. Il vous est impossible de renvoyer une fée ou une bête hors de contrôle ; elle disparaîtra une heure après son invocation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La meneuse dispose du profil technique de la créature invoquée."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 ou plus : l’indice de dangerosité de la fée ou de la bête augmente de 1 par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/invoquer-une-fee","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"invoquer-un-elementaire","title":"Invoquer un élémentaire","type":"spell","level":5,"school":"con","category":"utility","castingTime":{"condition":"Une zone d'air, de terre, de feu ou d'eau occupant un cube de 3 mètre d'arrête situé à portée","value":1,"units":"minute","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":27,"units":"m"},"area":{"value":1,"units":null,"type":"space","display":"cube de 3 m d’arête"},"target":"une zone à portée faite d’air, de terre, de feu ou d’eau à portée, selon l’élément choisi","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Encens à brûler pour l'air, argile molle pour la terre, soufre et phosphore pour le feu, ou sable et eau pour l'eau","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"3.01","sortRange":"2.27","sortArea":0.6666666666666666,"classes":["druid","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[252],"appearance":"Vous invoquez une créature issue du plan du feu, de la terre, de l’air ou de l’eau pour vous venir en aide.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" un élémentaire dont l’indice de dangerosité est de 5 ou moins apparaît dans un espace inoccupé dans un rayon de 3 m autour de la zone ciblée. Il reste présent jusqu’au terme du sort ou jusqu’à ce qu’il tombe à 0 point de vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"L’élémentaire est amical envers vous et vos compagnons. Il utilise son propre score d’initiative et dispose de ses propres tours de jeu. Sans dépenser d’action, vous pouvez lui donner des ordres verbaux auxquels il obéit au mieux. En l’absence d’instructions, il se contente de se défendre contre les créatures hostiles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si votre concentration est brisée, l’élémentaire ne disparaît pas mais se libère de votre emprise et devient hostile envers vous et vos compagnons et peut aller jusqu’à vous attaquer. Il vous est impossible de renvoyer un élémentaire hors de contrôle ; il disparaîtra une heure après son invocation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La meneuse dispose du profil technique de l'élémentaire."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 6 ou plus : l’indice de dangerosité de l’élémentaire augmente de 1 par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/invoquer-un-elementaire","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"jugement-dernier","title":"Jugement dernier","type":"spell","level":5,"school":"nec","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":9,"units":"m"},"area":{"value":9,"units":"m","type":"radius","display":"sphère de 9 m de rayon centrée sur un point à portée"},"target":"toutes les créatures dans la zone","damages":[{"value":"4d8","type":"radiant"}],"altDamages":null,"save":{"ability":"cha","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["blinded"],"sortDamageTypes":["radiant"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.09","sortArea":6,"classes":["paladin"],"sources":["BBERNPJDR08"],"sourcePages":[252],"appearance":"Vous invoquez les forces de la vie et de la mort pour blesser les créatures extraplanaires ou maléfiques.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" toutes les créatures dans la zone effectuent un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 4d8 dégâts radiants. 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La main perdure jusqu’au terme du sort. Elle se déplace selon vos instructions et reproduit les mouvements de votre propre main."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La main à une CA de 20 et un nombre de points de vie égal à votre maximum de points de vie. Si la main tombe à 0 PV, le sort prend fin."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La main possède une Force de 26 (+8) et une Dextérité de 10 (+0). 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Sur une cible de taille Moyenne ou moins, la main bénéficie de l’"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":". Tant qu’une cible est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"empoignée"}]},{"type":"text","value":" par la main, vous pouvez utiliser une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":" pour que la main la broie et lui inflige [2d6 + votre modificateur de caractéristique d’incantation] dégâts contondants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Main interposée."}]},{"type":"text","value":" La main se déplace de manière à rester en permanence entre vous et une créature de votre choix jusqu’à ce que vous lui donniez un ordre différent. 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Tout objet créé dans le palais se dissout en volutes de fumée s’il est sorti du palais."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au terme du sort, les créatures qui s’y trouvent sont expulsées dans les espaces libres les plus proches de l’entrée."}]}]},"dir":"/sorts","path":"/sorts/manoir-somptueux","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"manteau-de-givre","title":"Manteau de givre","type":"spell","level":1,"school":"abj","category":"defense","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":8,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un peu d'eau","consumed":false,"cost":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":["cold"],"sortCastingTime":"1","sortDuration":"3.08","sortRange":"0","sortArea":null,"classes":["warlock"],"sources":["BBERNPJDR01"],"sourcePages":[287],"appearance":"Vous êtes enveloppé de givre qui vous protège et blesse vos ennemis.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" lors de la prochaine attaque que vous subissez, vous bénéficiez d’une résistance aux dégâts de cette attaque, et la créature qui vous a attaqué subit la moitié des dégâts qu’elle vous a infligés sous forme de dégâts de froid. 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Si le liquide provoque des dégâts (la lave par exemple), le sort ne protège pas contre ces dégâts."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nSi vous ciblez une créature immergée, elle remonte à la surface à une vitesse de 18 m par round."}]}]},"dir":"/sorts","path":"/sorts/marche-sur-l-eau","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"marque-du-chasseur","title":"Marque du chasseur","type":"spell","level":1,"school":"div","category":"attack","castingTime":{"condition":null,"value":1,"units":"bonus","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":27,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée dans le champ de vision du lanceur","damages":[{"value":"1d6","type":"special"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":["special"],"sortCastingTime":"0.1","sortDuration":"3.01","sortRange":"2.27","sortArea":null,"classes":["ranger"],"sources":["BBERNPJDR01"],"sourcePages":[288],"appearance":"Une marque mystique désigne la cible comme votre proie.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" + 1d6 dégâts à chaque fois que vous infligez des dégâts à la cible avec une arme."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous avez l’"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" aux jets de Sagesse (Perception) ou Sagesse (Survie) effectués pour la retrouver."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si la cible tombe à 0 PV avant la fin du sort, vous pouvez utiliser une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":" lors d’un autre tour pour choisir une nouvelle cible."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou 4 (du- rée : concentration, jusqu’à 8 h), niveau 5 ou plus (durée : concentration, jusqu’à 24 h)."}]}]},"dir":"/sorts","path":"/sorts/marque-du-chasseur","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"marche-sur-le-vent","title":"Marche sur le vent","type":"spell","level":6,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":8,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":10,"units":null,"type":"creature","display":null},"target":"le lanceur et jusqu’à 10 créatures consentantes dans son champ de vision","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Du feu et de l'eau bénite","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"3.08","sortRange":"2.09","sortArea":null,"classes":["druid"],"sources":["BBERNPJDR08"],"sourcePages":[254],"appearance":"Vous transformez un groupe de créatures en nuages de fumée.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" les cibles prennent une forme gazeuse et ressemblent à des volutes de fumée. Une créature affectée possède une vitesse de vol de 90 m et est résistante aux dégâts des armes non magiques. À son tour, elle ne peut que "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Se précipiter"}]},{"type":"text","value":" ou reprendre sa forme normale."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Quand une créature choisit de reprendre sa forme habituelle, la transformation dure 1 min pendant laquelle elle est neutralisée et incapable de bouger. Tant que le sort est actif, la créature peut de nouveau adopter une forme gazeuse. La transformation prenant de nouveau 1 min."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature en plein vol qui reprend sa forme normale descend de 18 m par round pendant 1 min jusqu’à se poser en sécurité. Au terme de cette minute, si elle n’a pas atterri, elle tombe normalement."}]}]},"dir":"/sorts","path":"/sorts/marche-sur-le-vent","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"message","title":"Message","type":"spell","level":0,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"round","display":null},"range":{"value":36,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un petit bout de fil de cuivre","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"1","sortRange":"2.36","sortArea":null,"classes":["bard","sorcerer","wizard","shadowblade"],"sources":["BBERNPJDR01"],"sourcePages":[288],"appearance":"Vous envoyez un message discret à un compagnon.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" murmurez un message en pointant du doigt la cible."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Cette dernière est la seule à pouvoir l’entendre. Elle peut répondre par un murmure que vous seul pourrez percevoir."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous êtes familier avec la cible, vous pouvez lancer le sort au travers d’un objet solide si vous savez qu’elle se trouve derrière."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort est bloqué par un silence magique, 30 cm de pierre, 2,5 cm de métal, une mince couche de plomb ou 90 cm de bois. Le sort peut contourner les angles et franchir les ouvertures."}]}]},"dir":"/sorts","path":"/sorts/message","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mauvais-oeil","title":"Mauvais œil","type":"spell","level":6,"school":"nec","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["unconscious","frightened"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"0","sortArea":null,"classes":["bard","sorcerer","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[254],"appearance":"Vos yeux deviennent des puits insondables. Vous maudissez ceux dont vous croisez le regard.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" lorsque vous lancez ce sort, vos yeux deviennent des trous noirs dont émane une puissance terrifiante."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous regardez une créature de votre choix située à maximum 18 m de vous dans votre champ de vision. Elle effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" elle est affectée par l’un des effets ci‐dessous."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Nausée."}]},{"type":"text","value":" La cible subit le "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" aux jets d’attaque et aux tests de caractéristiques. Elle peut retenter le jet de sauvegarde à la fin de chacun de ses tours pour mettre fin à l’effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Sommeil."}]},{"type":"text","value":" La cible tombe "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"inconsciente"}]},{"type":"text","value":". Si elle subit le moindre dégât ou si une créature utilise "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour la secouer, elle se réveille."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Panique."}]},{"type":"text","value":" La cible est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisée"}]},{"type":"text","value":" par vous. À chacun de ses tours, elle doit "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Se précipiter"}]},{"type":"text","value":" pour s’éloigner de vous par l’itinéraire le plus rapide et le plus sûr, sauf si elle n’a nulle part où aller. L’effet se termine si la cible atteint un espace situé à au moins 18 m de vous et qu’elle ne peut plus voir."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" elle n’est pas affectée."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" à chacun de vos tours, vous pouvez utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour cibler une autre créature."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" vous ne pouvez pas cibler une créature qui a déjà réussi un jet de sauvegarde contre l’incantation de mauvais œil en cours."}]}]},"dir":"/sorts","path":"/sorts/mauvais-oeil","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"messager-animal","title":"Messager animal","type":"spell","level":2,"school":"enc","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":24,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une bête de Très Petite taille à portée dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Un peu de nourriture","consumed":false,"cost":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.24","sortRange":"2.09","sortArea":null,"classes":["bard","druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[288],"appearance":"Vous chargez un petit animal de délivrer un message.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous dictez à la cible un message de vingt-cinq mots maximum, lui indiquez un endroit où se rendre (un endroit que vous avez déjà visité vous-même) et lui décrivez un destinataire. La créature fait alors route vers la destination en parcourant 75 km en 24 h si elle vole ou 35 km dans le cas contraire."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une fois sur place, elle transmet le message au destinataire que vous avez décrit en imitant le son de votre voix. L’animal ne parle qu’à une créature correspondant à la description donnée. S’il n’atteint pas sa destination avant le terme du sort, le message n’est pas délivré et l’animal retourne là où vous avez lancé le sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus : durée +48 h par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/messager-animal","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"main-du-mage","title":"Main du mage","type":"spell","level":0,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"space","display":null},"target":"un point au choix à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.09","sortArea":0.6666666666666666,"classes":["bard","sorcerer","wizard","shadowblade","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[287],"appearance":"Vous faites apparaître une main spectrale dont vous vous servez pour manipuler des objets.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" une main spectrale, qui flotte dans les airs, apparaît."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nElle disparaît au terme du sort, si vous utilisez "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une réaction"}]},{"type":"text","value":" pour la révoquer, si elle se retrouve à plus de 9 m de vous ou si vous relancez ce sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au prix d’"},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":", vous pouvez contrôler la main pour la déplacer de 9 m et manipuler un objet, ouvrir une porte ou un récipient qui ne sont pas verrouillés."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La main ne peut pas attaquer, utiliser un objet magique ni transporter un poids supérieur à 5 kg."}]}]},"dir":"/sorts","path":"/sorts/main-du-mage","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"metamorphose-supreme","title":"Métamorphose suprême","type":"spell","level":9,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature ou un objet non magique ni porté ni transporté dans le champ de vision du porteur","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une goutte de mercure, une cuillerée de gomme arabique et une volute de fumée","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"2.09","sortArea":null,"classes":["bard","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[255],"appearance":"Vous transformez une créature en une autre, ou en objet.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous pouvez transformer une créature en une autre ou en objet, ou un objet en créature. La transformation perdure toute la durée du sort ou jusqu’à ce que la cible tombe à 0 point de vie. Si vous vous concentrez sur le sort pendant toute sa durée, la transformation devient permanente : elle persiste jusqu’à dissipation. Si la cible n’est pas consentante, elle doit réussir un jet de sauvegarde pour ne pas être victime du sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Créature en créature."}]},{"type":"text","value":" Vous pouvez changer une créature en une créature d’un autre type dont l’indice de dangerosité est inférieur ou égal au niveau ou à l’indice de dangerosité de la cible. Le profil technique de la cible est remplacé par celui de la nouvelle créature, y compris les caractéristiques mentales. La cible conserve néanmoins ses tendances et sa personnalité. La cible ne peut parler, lancer des sorts ou effectuer d’actions nécessitant des mains ou la parole que si la nouvelle forme en est également capable."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La cible adopte les points de vie de la créature. Quand la cible tombe à 0 PV, elle reprend sa forme d’origine et recouvre les points de vie qu’elle avait avant le sort. Dans ce cas, les dégâts en surplus sont déduits de ceux de la forme initiale. Lorsque des dégâts font tomber les PV de la forme alternative à 0, elle ne tombe pas inconsciente."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au moment de la transformation, l’équipement de la cible fusionne avec sa nouvelle forme. L’équipement fusionné ne peut pas être utilisé et il ne génère aucun effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Objet en créature."}]},{"type":"text","value":" Vous changez un objet en créature dont la taille ne dépasse pas celle de l’objet et dont l’indice de dangerosité est de 9 ou moins. La créature est amicale envers vous et vos compagnons. Elle agit à chacun de vos tours et vous pouvez décider de ses actions et de ses déplacements. La meneuse dispose du profil technique de la créature. Si le sort devient permanent, la créature retrouve sa liberté et son attitude envers vous dépend de la manière dont vous l’avez traitée jusque‐là."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Créature en objet."}]},{"type":"text","value":" Vous transformez une créature en objet. Tout l’équipement de la cible fusionne avec sa nouvelle forme. La cible prend le profil technique de l’objet. Lorsqu’elle reprend sa forme initiale, la créature n’a aucun souvenir de la période qu’elle a passée sous forme d’objet."}]}]},"dir":"/sorts","path":"/sorts/metamorphose-supreme","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mirage","title":"Mirage","type":"spell","level":7,"school":"ill","category":"utility","castingTime":{"condition":null,"value":10,"units":"minute","display":null},"duration":{"value":10,"units":"day","display":null},"range":{"value":null,"units":"special"},"area":{"value":1.25,"units":"km","type":"square","display":"maximum 2,5 km²"},"target":"une zone de terrain à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.10","sortDuration":"4.10","sortRange":".","sortArea":833.3333333333334,"classes":["bard","druid","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[255],"appearance":"Vous créez une puissante illusion qui transforme un type de terrain en un autre.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous donnez à la zone ciblée l’aspect général, l’apparence, l’odeur et les sons d’un autre type de terrain, sans changer la forme de la zone. Un champ peut ainsi devenir un marécage, une route, une colline, une crevasse, etc. Vous pouvez modifier l’apparence des structures bâties, en ajouter ou en effacer complètement. En revanche, vous ne pouvez pas ajouter, supprimer ou changer l’apparence de créatures. L’illusion comprend également des éléments tactiles, ce qui vous permet par exemple de transformer une route lisse en chemin encombré de rochers et en faire un terrain difficile. Tout élément créé par illusion disparaît s’il quitte la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les créatures possédant "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"vision parfaite"}]},{"type":"text","value":" distinguent le véritable terrain derrière l’illusion. Elles peuvent néanmoins toujours interagir avec les objets que vous avez créés, même si elle sait pertinemment qu’ils sont illusoires."}]}]},"dir":"/sorts","path":"/sorts/mirage","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"metamorphose","title":"Métamorphose","type":"spell","level":4,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée qui n’est pas un métamorphe et qui a au moins 1 PV dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un cocon de chenille","consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"2.18","sortArea":null,"classes":["bard","druid","sorcerer","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[288],"appearance":"La cible se transforme instantanément en animal.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous métamorphosez la cible en une bête dont l’indice de dangerosité est égal ou inférieur à son propre indice de dangerosité ou à son niveau. Une créature non consentante peut éviter l’effet en réussissant un jet de sauvegarde. La transformation prend fin si la cible tombe à 0 PV ou meurt."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le profil technique de la cible est remplacé par celui de la bête sélectionnée. La cible ne conserve que sa personnalité."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La cible possède les points de vie de sa nouvelle forme. Quand elle reprend sa forme normale, elle retrouve les points de vie qui étaient les siens avant la transformation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si la transformation prend fin parce que la cible est tombée à 0 PV, les dégâts excédentaires sont déduits des points de vie de sa forme d’origine. La cible n’est pas inconsciente si elle possède encore au moins 1 PV après la transformation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Tant qu’elle est transformée, la cible ne peut ni parler, ni lancer de sorts, ni réaliser des actions qui nécessitent de se servir de ses mains."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"L’équipement de la cible fusionne dans sa nouvelle forme. Elle ne peut bénéficier d’aucun effet dû à son équipement et ne peut pas l’utiliser ou le manier."}]}]},"dir":"/sorts","path":"/sorts/metamorphose","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"modifier-son-apparence","title":"Modifier son apparence","type":"spell","level":2,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"0","sortArea":null,"classes":["sorcerer","wizard","shadowblade"],"subclasses":["Barde - Collège des diplomates","Barde - Collège de la nuit"],"sources":["BBERNPJDR01"],"sourcePages":[288],"appearance":"Vous changez d’apparence, au point de vous faire pousser des griffes ou vous doter de branchies.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" choisissez l’une des options suivantes. Pendant la durée du sort, vous pouvez utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour mettre fin à une option et en choisir une autre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Adaptation aquatique : vous possédez des branchies et des doigts palmés. Vous respirez sous l’eau et avez une vitesse de nage égale à votre vitesse de marche."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Armes naturelles : vous acquérez des armes naturelles de votre choix (crocs, griffes, cornes, etc.) Vos avez la maîtrise de vos attaques à mains nues qui infligent 1d6 dégâts contondants, perforants ou tranchants selon les armes choisies."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Changer d’apparence : vous modifiez votre apparence : poids, taille, traits du visage, voix, longueur et couleur des cheveux peuvent être modifiés. Vous pouvez prendre l’apparence d’un individu d’une autre origine, mais sans en gagner les caractéristiques. Vous devez conserver la même catégorie de taille et votre silhouette générale (si vous êtes un humanoïde, vous ne pouvez pas vous transformer en quadrupède). À tout moment, pour "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":", vous pouvez de nouveau modifier votre apparence."}]},{"type":"text","value":"\n"}]}]},"dir":"/sorts","path":"/sorts/modifier-son-apparence","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"monture-fantome","title":"Monture fantôme","type":"spell","level":3,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":null,"units":"any","type":"space","display":null},"target":"un espace au sol à portée au choix du lanceur","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"2.09","sortArea":0,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[289],"appearance":"Vous créez l’image d’une monture.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" une monture, semblable à un cheval, de Grande taille, apparaît à l’endroit ciblé. Vous décidez de son apparence. Elle est équipée d’une selle, d’un mors et d’une bride. Cet équipement disparaît s’il est éloigné de plus de 3 m de la monture."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous et une créature de votre choix pouvez chevaucher la monture. Elle a le profil technique d’un cheval de selle, avec une vitesse de 30 m. Elle peut parcourir 15 km en une heure, 20 km au galop."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au terme du sort, la monture s’estompe lentement, laissant une minute au cavalier pour mettre pied à terre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort prend fin si vous le révoquez par une action ou si la monture subit des dégâts."}]}]},"dir":"/sorts","path":"/sorts/monture-fantome","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"modification-de-memoire","title":"Modification de mémoire","type":"spell","level":5,"school":"enc","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature dans le champ de vision du lanceur qui peut le comprendre","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":null},"conditions":["charmed"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.09","sortArea":null,"classes":["bard","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[255],"appearance":"Vous remodelez les souvenirs que la cible a d’un événement.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible effectue un jet de sauvegarde ("},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" si vous êtes en train de la combattre)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" rien."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" la cible est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmée"}]},{"type":"text","value":" par vous, "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"neutralisée"}]},{"type":"text","value":" et n’a plus conscience de son environnement. Elle peut néanmoins toujours vous entendre. Si la cible subit des dégâts ou si elle est la cible d’un autre sort, le sort prend fin et n’a plus aucun effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous avez la durée du sort pour parler à la cible et remodeler les souvenirs qu’elle a d’un événement qui s’est déroulé depuis moins de 24 h et qui n’a pas duré plus de 10 min. Vous pouvez effacer tout souvenir de l’événement, au contraire faire en sorte qu’elle s’en souvienne de manière très précise, ou lui implanter un souvenir complètement différent. Son esprit se charge de combler les manques dans votre description qui doit être terminée avant la fin du sort pour prendre effet. Dans le cas contraire, la modification de mémoire ne fonctionne pas."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les souvenirs modifiés doivent être logiques et cohérents, sinon la cible les prendra pour un rêve plutôt que comme des souvenirs (par exemple, si vous lui implantez le souvenir d’un plongeon dans de la lave auquel elle aurait survécu, son esprit n’y croira pas). La meneuse est seule juge si un souvenir affecte la cible de manière significative."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La cible, malgré ses nouveaux souvenirs, ne change pas forcément d’attitude, surtout s’ils entrent en contradiction avec sa nature ou ses tendances."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/lever-une-malediction"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Lever une malédiction"}]}]},{"type":"text","value":" et "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/restauration-supreme"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"restauration suprême"}]}]},{"type":"text","value":" rendent ses véritables souvenirs à la cible."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 6 ou plus : vous pouvez modifier les souvenirs d’un événement datant de 7 jours (niveau 6), 30 jours (niveau 7), 1 an (niveau 8), n’importe quand dans le passé de la cible (niveau 9)."}]}]},"dir":"/sorts","path":"/sorts/modification-de-memoire","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mot-de-guerison-de-groupe","title":"Mot de guérison de groupe","type":"spell","level":3,"school":"evo","category":"heal","castingTime":{"condition":null,"value":1,"units":"bonus","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":6,"units":null,"type":"creature","display":null},"target":"jusqu’à six créatures à portée dans le champ de vision du lanceur","damages":[{"value":"1d4 + @mod","type":"healing"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"level","formula":"1d4"},"conditions":null,"sortDamageTypes":["healing"],"sortCastingTime":"0.1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["cleric"],"sources":["BBERNPJDR01"],"sourcePages":[289],"appearance":"En une fraction de seconde, les plaies de vos compagnons se referment.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" les cibles récupèrent des points de vie à hauteur de 1d4 + votre modificateur de caractéristique d'incantation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" les cibles ne doivent être ni des créatures artificielles ni des morts-vivants"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 4 ou plus : +1d4 PV par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/mot-de-guerison-de-groupe","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"moquerie-cruelle","title":"Moquerie cruelle","type":"spell","level":0,"school":"enc","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature dans votre champ de vision","damages":[{"value":"1d4","type":"psychic"}],"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0},"scaling":{"mode":"cantrip","formula":null},"conditions":null,"sortDamageTypes":["psychic"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["bard","shadowblade"],"sources":["BBERNPJDR01"],"sourcePages":[289],"appearance":"Vos insultes mêlées de magie agressent l’esprit de votre cible.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible doit pouvoir vous entendre, mais pas nécessairement vous comprendre. Elle effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 1d4 dégâts psychiques et "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" sur le prochain jet d’attaque effectué avant la fin de son prochain tour."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Évolution."}]},{"type":"text","value":" Niveau 5 (2d4 dégâts), niveau 11 (3d4), niveau 17 (4d4)."}]}]},"dir":"/sorts","path":"/sorts/moquerie-cruelle","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mot-de-guerison","title":"Mot de guérison","type":"spell","level":1,"school":"evo","category":"heal","castingTime":{"condition":null,"value":1,"units":"bonus","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée dans le champ de vision du lanceur","damages":[{"value":"1d4 + @mod","type":"healing"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d4"},"conditions":null,"sortDamageTypes":["healing"],"sortCastingTime":"0.1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["bard","cleric","druid"],"sources":["BBERNPJDR01"],"sourcePages":[289],"appearance":"En une fraction de seconde, les plaies de votre compagnon se referment.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible récupère des points de vie à hauteur de 1d4 + votre modificateur de caractéristique d'incantation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" la cible ne doit être ni une créature artificielle ni un mort-vivant."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 ou plus : +1d4 PV par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/mot-de-guerison","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mot-de-pouvoir-etourdissant","title":"Mot de pouvoir étourdissant","type":"spell","level":8,"school":"enc","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["stunned"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"2.18","sortArea":null,"classes":["bard","sorcerer","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[256],"appearance":"D’un simple mot, vous étourdissez une créature.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible est abasourdie par votre mot de pouvoir. 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Chaque panneau doit être contigu à un autre et mesure 3 m sur 3 pour une épaisseur de 15 cm ou 3 m sur 6 pour une épaisseur de 7,5 cm."},"target":"une surface solide en pierre située à portée","damages":null,"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un petit bloc de granite","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.36","sortArea":"2.06","classes":["druid","sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[257],"appearance":"Vous créez un mur de pierre solide orienté comme bon vous semble.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" un mur de pierre apparaît et prend la forme et l’orientation que vous souhaitez. Lorsque le mur apparaît, si une créature se trouve sur son passage, elle est expulsée du côté de votre choix. Si une créature est placée de manière à être entourée de toutes parts par le mur (ou par le mur et une autre surface solide), elle effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" le mur se forme avant que la créature ne puisse réagir."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la créature peut utiliser sa "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"réaction"}]},{"type":"text","value":" pour effectuer un déplacement afin de ne plus être confinée par le mur."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le mur ne peut pas occuper le même espace qu’un objet ou une créature. Il n’a pas besoin de reposer sur des fondations solides, mais doit être en contact avec de la pierre existante. Cela vous permet de créer un pont ou une rampe, par exemple. Si vous créez un mur de plus de 6 m de longueur, vous devez diviser la dimension de chaque panneau pour fabriquer des supports. Vous pouvez façonner le mur afin d’y créer des créneaux."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le mur est un objet que l’on peut endommager ou dans lequel on peut créer des brèches. Chaque panneau a une CA de 15 et 30 points de vie par section de 2,5 cm d’épaisseur. Un panneau réduit à 0 point de vie est détruit. La meneuse peut décider que les panneaux contigus s’affaissent ou s’effondrent."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous vous concentrez pendant toute la durée du sort, le mur devient permanent et ne peut plus être dissipé."}]}]},"dir":"/sorts","path":"/sorts/mur-de-pierre","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mur-de-vent","title":"Mur de vent","type":"spell","level":3,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":36,"units":"m"},"area":{"value":15,"units":"m","type":"wall","display":"mur de maximum 15 m de long, 4,5 m de haut et 30 cm d’épaisseur"},"target":"un point du sol à portée au choix du lanceur","damages":[{"value":"3d8","type":"bludgeoning"}],"altDamages":null,"save":{"ability":"str","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un petit éventail et une plume exotique","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["bludgeoning"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.36","sortArea":10,"classes":["druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[290],"appearance":"Vous élevez un mur de vent violent.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez un mur de vent violent qui peut avoir la forme que vous souhaitez tant que sa base est toujours en contact avec le sol et que le mur est continu. Lorsque le mur apparaît, chaque créature dans la zone effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 3d8 dégâts contondants."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le mur repousse la brume, la fumée et les gaz. Les créatures et objets volants de Petite taille ou moins ne peuvent le traverser. Les matériaux légers qui ne sont pas retenus s’envolent s’ils sont dans la zone. Les projectiles ordinaires (flèches, carreaux) dont la cible se trouve de l’autre côté du mur sont détournés vers le haut et ratent leur cible (les projectiles plus lourds comme les rochers des géants ou ceux tirés par des engins de siège ne sont pas affectés). Une créature sous forme gazeuse ne peut pas traverser le mur."}]}]},"dir":"/sorts","path":"/sorts/mur-de-vent","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mur-prismatique","title":"Mur prismatique","type":"spell","level":9,"school":"abj","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":36,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":"mur vertical et rectiligne de maximum 27 m de long, 9 m de haut et 2,5 cm d’épaisseur ou sphère de maximum 9 m de diamètre centrée sur la cible"},"target":"un point à portée dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":"special","dc":null,"scaling":"spell","success":"special"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["blinded","restrained","petrified"],"sortDamageTypes":["fire","acid","lightning","poison","cold"],"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.36","sortArea":"2.30","classes":["wizard"],"sources":["BBERNPJDR08"],"sourcePages":[258],"appearance":"Vous créez un mur opaque composé de plusieurs couches de lumière scintillante. Chaque couche a un effet différent sur les créatures qui franchissent le mur.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" un plan de lumière scintillante apparaît et prend la forme que vous désirez. Le mur ne peut pas être disposé de manière à passer par un espace occupé par une créature (si vous le faites, le sort échoue et l’emplacement de sort est gaspillé)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le mur émet une lumière vive dans un rayon de 30 m et une lumière faible sur 30 m de plus. Vous, ainsi que les créatures que vous désignez au moment de l’incantation, pouvez rester près du mur ou le traverser sans encombre. Une créature qui peut voir le mur, qui s’en approche ou commence son tour à 6 m ou moins doit effectuer un jet de sauvegarde de Constitution."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" elle est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"aveuglée"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" aucun effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le mur est composé de sept couches de couleurs différentes. Une créature qui tente de franchir le mur ou d’y enfoncer la main franchit chaque couche successivement. Chaque fois qu’elle traverse ou touche une couche, elle effectue un jet de sauvegarde de Dextérité. Elle subit les effets de la couche concernée en cas d’échec ou de réussite. Reportez‐vous aux descriptions des couches, ci‐dessous, pour les effets de chacune d’entre elles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le mur peut être détruit, mais chaque couche doit être détruite séparément, dans l’ordre. Chaque couche a sa propre méthode pour être détruite. Une couche détruite ne réapparaît pas jusqu’à la fin du sort. Un sceptre d’annulation détruit le mur, mais un champ d’antimagie en est incapable."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"1. Rouge."}]},{"type":"text","value":" La cible subit 10d6 dégâts de feu si elle échoue à son jet de sauvegarde, la moitié en cas de réussite. Cette couche empêche les attaques à distance non magiques de traverser le mur. Pour la détruire, il faut lui infliger 25 dégâts de froid."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"2. Orange."}]},{"type":"text","value":" La cible subit 10d6 dégâts d’acide si elle échoue à son jet de sauvegarde, la moitié en cas de réussite. Cette couche empêche les attaques à distance magiques de traverser le mur. Pour la détruire, il faut un vent fort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"3. Jaune."}]},{"type":"text","value":" La cible subit 10d6 dégâts de foudre si elle échoue à son jet de sauvegarde, la moitié en cas de réussite. Pour la détruire, il faut lui infliger 60 dégâts de force."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"4. Vert."}]},{"type":"text","value":" La cible subit 10d6 dégâts de poison si elle échoue à son jet de sauvegarde, la moitié en cas de réussite. Pour la détruire, il faut utiliser le sort passe‐muraille ou un sort de niveau égal ou supérieur capable d’ouvrir un portail dans une surface solide."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"5. Bleu."}]},{"type":"text","value":" La cible subit 10d6 dégâts de froid si elle échoue à son jet de sauvegarde, la moitié en cas de réussite. Pour la détruire, il faut lui infliger 25 dégâts de feu."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"6. Indigo."}]},{"type":"text","value":" Si la cible rate son jet de sauvegarde, elle est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":". Elle effectue alors un jet de sauvegarde de Constitution à la fin de chacun de ses tours. Dès qu’elle cumule trois succès, l’effet est annulé. Si elle cumule trois échecs, elle se change définitivement en pierre et est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"pétrifiée"}]},{"type":"text","value":". Les succès et échecs n’ont pas besoin d’être consécutifs. Cette couche empêche de lancer un sort au travers du mur. Pour la détruire, il faut lancer le sort lumière du jour ou un sort similaire de niveau égal ou supérieur."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"7. Violet."}]},{"type":"text","value":" Si la cible rate son jet de sauvegarde, elle est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"aveuglée"}]},{"type":"text","value":". Au début de votre prochain tour, elle recouvre la vue et effectue un jet de sauvegarde de Sagesse. En cas d’échec, elle est emportée vers un autre plan d’existence au choix de la meneuse. Généralement, une créature qui n’est pas sur son plan d’origine y est renvoyée tandis que les autres sont envoyées sur le plan astral ou éthéré. Pour détruire cette couche, il faut utiliser "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/dissipation-de-la-magie"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"dissipation de la magie"}]}]},{"type":"text","value":" ou un sort similaire de niveau égal ou supérieur capable de mettre un terme à un sort ou un effet magique."}]}]},"dir":"/sorts","path":"/sorts/mur-prismatique","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mot-de-retour","title":"Mot de retour","type":"spell","level":6,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":1.5,"units":"m"},"area":{"value":6,"units":null,"type":"creature","display":null},"target":"le lanceur et jusqu’à 5 créatures consentantes","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"2.01.5","sortArea":null,"classes":["cleric"],"sources":["BBERNPJDR08"],"sourcePages":[256],"appearance":"Vous et vos compagnons vous téléportez vers un endroit sûr.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" avant de pouvoir utiliser ce sort, vous devez désigner un sanctuaire. Pour ce faire, vous devez le lancer une fois en un lieu dédié à votre divinité, comme un temple. Si vous tentez de le faire en un autre lieu, il ne fonctionne pas. Une fois votre sanctuaire désigné, vous pouvez utiliser le sort pour téléporter les cibles vers ce sanctuaire. Vous y apparaissez dans les espaces inoccupés les plus proches de l’endroit désigné."}]}]},"dir":"/sorts","path":"/sorts/mot-de-retour","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"nimbe-de-bienfaisance","title":"Nimbe de bienfaisance","type":"spell","level":4,"school":"abj","category":"support","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":3,"units":"m","type":"radius","display":"cercle de 4,5 m de rayon centré sur le lanceur du sort"},"target":"le lanceur du sort","damages":[{"value":"@prof","type":"healing"},{"value":"1d6","type":"radiant"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d6"},"conditions":null,"sortDamageTypes":["healing","radiant"],"sortCastingTime":"1","sortDuration":"2.10","sortRange":"0.","sortArea":2,"classes":["paladin"],"sources":["BBERNPJDR01"],"sourcePages":[291],"appearance":"Vous êtes entouré d’un nimbe blanc et scintillant qui soigne et protège vos compagnons.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" les créatures vivantes qui ne vous sont pas hostiles dans la zone, vous inclus, récupèrent autant de points de vie que leur bonus de maîtrise et elles bénéficient d’une résistance aux dégâts nécrotiques et elles ne peuvent voir leur maximum de points de vie diminuer (comme sous l’effet de l’attaque d’une Ombre par exemple)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les morts-vivants qui débutent leur tour dans la zone subissent 1d6 dégâts radiants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La zone se déplace avec vous si vous vous déplacez."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 5 ou plus : +1d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/nimbe-de-bienfaisance","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"nappe-de-brouillard","title":"Nappe de brouillard","type":"spell","level":1,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":36,"units":"m"},"area":{"value":6,"units":"m","type":"sphere","display":"sphère de 6 m de rayon"},"target":"un point au choix du lanceur à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"+ 6 mètre"},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"2.36","sortArea":4,"classes":["druid","sorcerer","wizard","shadowblade","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[290],"appearance":"Un brouillard épais se lève dans la zone.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous créez du brouillard dans la zone. Ce dernier s’étend et contourne les angles. La visibilité est nulle au sein du brouillard qui cesse d’exister au terme du sort ou si un vent d’au moins 15 km par heure le disperse."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 ou plus : +6 m de rayon par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/nappe-de-brouillard","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"nuage-mortel","title":"Nuage mortel","type":"spell","level":5,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":36,"units":"m"},"area":{"value":6,"units":"m","type":"sphere","display":"sphère de 6 m de rayon centrée sur la cible"},"target":"un point à portée","damages":[{"value":"5d8","type":"poison"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d8"},"conditions":null,"sortDamageTypes":["poison"],"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.36","sortArea":4,"classes":["sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[259],"appearance":"Vous invoquez un nuage de vapeurs toxiques.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" le nuage invoqué se répand en contournant les angles. Plus lourd que l’air, il peut s’infiltrer dans les replis du terrain. La visibilité est nulle à l’intérieur. Il persiste jusqu’au terme du sort ou jusqu’à ce qu’un vent fort le disperse."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature qui pénètre pour la première fois de son tour dans le nuage ou qui y finit son tour effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 5d8 dégâts de poison."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le nuage affecte même les créatures qui n’ont pas besoin de respirer ou qui retiennent leur respiration. Au début de chacun de vos tours, le nuage s’éloigne de vous de 3 m."}]}]},"dir":"/sorts","path":"/sorts/nuage-mortel","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"mur-d-epines","title":"Mur d'épines","type":"spell","level":6,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":36,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":"mur rectiligne de 18 m de long, 3 m de haut et 1,5 m d’épaisseur ou mur circulaire de 6 m de diamètre, 6 m maximum de haut et 1,5 m d’épaisseur"},"target":"une surface solide à portée","damages":[{"value":"7d8","type":"piercing"}],"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"poignée d’épines","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"2d6"},"conditions":null,"sortDamageTypes":["cold"],"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.36","sortArea":"2.18","classes":["druid"],"sources":["BBERNPJDR08"],"sourcePages":[256],"appearance":"Vous créez un mur de buissons épineux hérissés d’épines acérées.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" lorsque le mur apparaît, chaque créature dans la zone effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 7d8 dégâts perforants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature peut traverser le mur, mais avec lenteur. 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sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" rien."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" la cible subit un effet qui dépend de son total actuel de points de vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"20 points de vie ou moins : mort instantanée."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"De 21 à 30 points de vie : la cible est aveuglée, assourdie et étourdie pendant 1 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Il ne peut pas revenir sur le plan où vous avez lancé le sort pendant 24 h, à moins d’utiliser un "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/souhait"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"souhait"}]}]},{"type":"text","value":"."}]}]},"dir":"/sorts","path":"/sorts/parole-divine","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"pas-brumeux","title":"Pas brumeux","type":"spell","level":2,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"bonus","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"self"},"area":{"value":9,"units":"m","type":"space","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"0.1","sortDuration":"0","sortRange":"0.","sortArea":6,"classes":["sorcerer","wizard","shadowblade","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[293],"appearance":"Vous disparaissez dans un nuage de fumée argentée et réapparaissez non loin.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous vous téléportez vers un espace inoccupé dans votre champ de vision situé à 9 m ou moins."}]}]},"dir":"/sorts","path":"/sorts/pas-brumeux","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"passage-sans-trace","title":"Passage sans trace","type":"spell","level":2,"school":"abj","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":9,"units":"m","type":"radius","display":"cercle de rayon de 9 m"},"target":"le lanceur et les créatures de son choix dans la zone","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Cendres d'une feuille de gui et une brindille d'épicéa","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"0.","sortArea":6,"classes":["druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[293],"appearance":"Les sons que vous produisez sont étouffés et les ombres vous dissimulent.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" les cibles bénéficient d’un bonus de +10 aux tests de Dextérité (Discrétion)."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nIl est impossible de suivre leur piste sans recourir à la magie. Les cibles ne laissent derrière elles aucune trace ou indice de leur passage."}]}]},"dir":"/sorts","path":"/sorts/passage-sans-trace","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"passage-dimensionnel","title":"Passage dimensionnel","type":"spell","level":6,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":150,"units":"m"},"area":{"value":0.75,"units":"m","type":"radius","display":null},"target":"un point à portée sur une surface dans le champ de vision du lanceur et un second point à 150 m ou moins du premier sur une autre surface également dans votre champ de vision.","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"2.150","sortArea":0.5,"classes":["sorcerer","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[260],"appearance":"Vous créez un tunnel dimensionnel entre deux points éloignés.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" au moment de l’incantation, une ouverture de 1,5 m de diamètre entourée de glyphes magiques s’ouvre sur le premier point désigné. Avant la fin du sort, vous désignez le second point ciblé par une action bonus. Une autre ouverture se crée à cet endroit. Un passage dimensionnel bidirectionnel se crée alors entre les deux ouvertures jusqu’au terme du sort. Les deux surfaces ciblées ne doivent pas avoir la même inclinaison mais elles doivent être planes et solides (plafond, sol, mur, etc.) et ne peuvent pas être composées de métal."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une fois le passage ouvert, toute créature ou tout objet solide qui pénètre par une ouverture ressort instantanément par l’autre, perpendiculairement au portail d’arrivée et en conservant sa vitesse (il est donc possible de tirer un projectile dans le portail pour atteindre une cible proche de l’autre, ou de passer la main par une ouverture pour empoigner un objet ou une créature situés près de l’autre)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les liquides et les gaz ne peuvent traverser le passage que s’ils sont contenus (ainsi, un flot d’eau ne peut pas traverser, mais une bouteille remplie d’eau le peut). Les sorts et les énergies ne traversent pas le passage, mais la lumière non magique passe au travers, ce qui permet de voir ce qui se trouve près de l’autre ouverture."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les ouvertures n’ont pas d’épaisseur et n’ont qu’une seule face correspondant avec l’autre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 ou plus : +1,5 m de diamètre par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/passage-dimensionnel","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"passage-par-les-arbres","title":"Passage par les arbres","type":"spell","level":5,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"0","sortArea":null,"classes":["druid","ranger"],"sources":["BBERNPJDR08"],"sourcePages":[261],"appearance":"Vous fusionnez avec un arbre et vous téléportez instantanément vers un autre arbre non loin.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" tant que vous êtes sous l’effet du sort, vous pouvez entrer dans un arbre en dépensant 1,5 m de votre déplacement. Vous apprenez alors instantanément où se trouvent tous les autres arbres de la même espèce à portée, choisissez n’importe lequel d’entre eux et vous téléportez vers lui instantanément. Vous devez alors de nouveau dépenser 1,5 m de déplacement pour vous extraire de l’arbre de destination et apparaître dans un espace libre situé à 1,5 m ce dernier."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous n’avez plus assez de déplacement pour vous extraire de l’arbre de destination, le déplacement ne fonctionne pas et vous vous retrouvez dans un espace libre situé à 1,5 m de l’arbre de départ. En aucun cas vous ne pouvez terminer fusionné avec un arbre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au moment où vous apprenez la localisation des arbres de destination possibles, vous pouvez choisir de ressortir de l’arbre de départ sans vous téléporter."}]}]},"dir":"/sorts","path":"/sorts/passage-par-les-arbres","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"pattes-d-araignee","title":"Pattes d'araignée","type":"spell","level":2,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature consentante à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une goutte de bitume et une araignée","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"1","sortArea":null,"classes":["sorcerer","wizard","shadowblade","warlock"],"subclasses":["Barde - Collège de la nuit"],"sources":["BBERNPJDR01"],"sourcePages":[293],"appearance":"La cible, telle une araignée, peut maintenant grimper aux murs et aux plafonds.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible peut se déplacer sur des surfaces verticales et au plafond. Elle possède une vitesse d’escalade égale à sa vitesse de marche."}]}]},"dir":"/sorts","path":"/sorts/pattes-d-araignee","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"passe-muraille","title":"Passe-muraille","type":"spell","level":5,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":null,"units":"any","type":"space","display":null},"target":"un point dans le champ de vision du lanceur sur une surface de bois, de plâtre ou de pierre.","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une pincée de graines de sésame","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"2.09","sortArea":0,"classes":["wizard"],"sources":["BBERNPJDR08"],"sourcePages":[262],"appearance":"Vous créez un passage au travers d’un mur ou d’une autre surface.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" un passage apparaît sur la surface ciblée. Il peut mesurer au maximum 1,5 m de large, 2,5 m de haut et 6 m de profondeur. Le passage ne crée aucune faiblesse dans la structure qui l’entoure."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au terme du sort, les objets et les créatures qui se trouvent dans le passage sont expulsés sans dommages dans l’espace inoccupé le plus proche de la surface sur laquelle le sort a été lancé."}]}]},"dir":"/sorts","path":"/sorts/passe-muraille","extension":".md","createdAt":"2026-01-06T10:45:14.775Z","updatedAt":"2026-01-06T10:45:14.775Z"},{"slug":"petite-hutte","title":"Petite hutte","type":"spell","level":3,"school":"evo","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":8,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":3,"units":"m","type":"sphere","display":"hémisphère de 3 m de rayon"},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Une petite perle de cristal","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"3.08","sortRange":"0.","sortArea":2,"classes":["bard","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[293],"appearance":"Vous créez un dôme de force pour vous protéger, vous et vos compagnons.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" un dôme de force immobile apparaît autour de vous. Il restera en place jusqu’au terme du sort ou jusqu’à ce que vous sortiez de la zone. Le dôme peut abriter jusqu’à neuf créatures de taille Moyenne ou inférieure (le sort échoue s’il contient une créature plus grande ou plus de neuf créatures) et est opaque (de la couleur de votre choix) vu de l’extérieur et transparent depuis l’intérieur. Pendant la durée du sort, vous pouvez faire en sorte que l’intérieur du dôme soit faiblement éclairé ou plongé dans le noir."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les créatures et les objets présents dans le dôme à sa création peuvent en sortir et y entrer librement mais il est infranchissable pour les autres. Les sorts et effets magiques ne peuvent pas s’étendre au travers du dôme ou être lancé à travers lui. 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Si la cible est victime de plusieurs poisons, vous en neutralisez un au hasard ou le poison de votre choix dont vous avez détecté la présence."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nTant que le sort est actif, la cible bénéficie d’un "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" aux jets de sauvegarde contre le poison et est résistante aux dégâts de poison."}]}]},"dir":"/sorts","path":"/sorts/protection-contre-le-poison","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"protection-contre-le-mal-et-le-bien","title":"Protection contre le mal et le bien","type":"spell","level":1,"school":"abj","category":"defense","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":10,"units":"minute","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature consentante à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eau bénite ou poudre de fer et d'argent, que le sort consume","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.10","sortRange":"1","sortArea":null,"classes":["cleric","wizard","paladin","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[297],"appearance":"Votre cible est protégée contre certaines créatures étranges.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" le sort protège la cible contre les aberrations, les célestes, les élémentaires, les fées, les fiélons et les morts-vivants."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nLes créatures de ces types subissent un "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" aux jets d’attaque contre la cible. Cette dernière ne peut pas être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmée"}]},{"type":"text","value":", "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisée"}]},{"type":"text","value":" ou possédée par ces créatures."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nSi la cible est sous un de ces effets émanant d’une telle créature, elle a un "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" aux jets de sauvegarde contre cet effet."}]}]},"dir":"/sorts","path":"/sorts/protection-contre-le-mal-et-le-bien","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"protections-et-sceaux","title":"Protections et sceaux","type":"spell","level":6,"school":"abj","category":"utility","castingTime":{"condition":null,"value":10,"units":"minute","display":null},"duration":{"value":24,"units":"hour","display":null},"range":{"value":null,"units":"touch"},"area":{"value":null,"units":null,"type":null,"display":"surface au sol de 225 m² (carré de 15 m de côté ou 100 carrés de 1,5 m de côté ou 25 carrés de 3 m de côté) ; la zone peut faire jusqu’à 6 m de haut. Toutes les zones protégées doivent être contiguës et il doit être possible de les relier en marchant tout en lançant le sort."},"target":"la zone touchée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Encens incandescent, petite dose de soufre et d'huile, cordelette avec des nœuds, petite dose de sang d'ombre des roches et petit sceptre en argent d'une valeur minimale de 10 po","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.10","sortDuration":"3.24","sortRange":"1","sortArea":null,"classes":["bard","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[264],"appearance":"Vous protégez un bâtiment entier avec des obstacles et des pièges.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" toute la zone que vous désignez est protégée par plusieurs effets. Vous pouvez désigner des individus qui ne seront pas affectés par un ou plusieurs effets du sort. Vous pouvez aussi décider d’un mot de passe qui immunise quiconque le prononce contre les effets du sort. Le sort protège la zone en produisant les effets suivants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Couloirs."}]},{"type":"text","value":" Les couloirs sont envahis de brouillard dans lequel la visibilité est nulle. À chaque intersection ou embranchement, il y a 50 % de chances que les créatures autres que vous croient avoir pris la direction opposée à celles qu’elles ont choisie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Escaliers."}]},{"type":"text","value":" Les escaliers sont envahis de toiles d’araignée du sol au plafond (comme avec le sort du même nom). Les fils réapparaissent en 10 min si quelqu’un les brûle ou les arrache."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Portes."}]},{"type":"text","value":" Les portes sont scellées avec un verrou magique. Vous pouvez recouvrir jusqu’à 10 portes d’une illusion (voir la fonction objet illusoire du sort illusion mineure) afin de les maquiller en section de mur ordinaire."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Autres effets."}]},{"type":"text","value":" Vous pouvez placer l’un des effets suivants dans la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/lumieres-dansantes"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Lumières dansantes"}]}]},{"type":"text","value":" dans quatre couloirs. Vous pouvez décider d’un programme simple qu’elles suivront pendant la durée du sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/bouche-magique"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Bouche magique"}]}]},{"type":"text","value":" à deux endroits."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/nuage-puant"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Nuage puant"}]}]},{"type":"text","value":" à deux endroits. Les vapeurs du sort réapparaissent après 10 min si elles sont dispersées par du vent."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/bourrasque"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Bourrasque"}]}]},{"type":"text","value":" permanente dans un couloir ou une pièce."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/suggestion"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Suggestion"}]}]},{"type":"text","value":" en un endroit. Toute créature qui pénètre dans une zone de 1,5 m de côté que vous désignez reçoit une suggestion mentale de votre choix."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Toute la zone protégée émet une aura magique. Une "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/dissipation-de-la-magie"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"dissipation de la magie"}]}]},{"type":"text","value":" sur un effet précis ne dissipe que ce dernier."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Tous les effets disparaissent au terme du sort. Vous pouvez protéger une zone de manière permanente en lançant ce sort tous les jours pendant un an."}]}]},"dir":"/sorts","path":"/sorts/protections-et-sceaux","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"protection-contre-les-energies","title":"Protection contre les énergies","type":"spell","level":3,"school":"abj","category":"defense","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature consentante à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"1","sortArea":null,"classes":["cleric","druid","sorcerer","wizard","shadowblade","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[297],"appearance":"Vous protégez votre cible contre les dégâts d’énergie.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible est résistante aux dégâts du type de votre choix : acide, feu, froid, foudre ou tonnerre."}]}]},"dir":"/sorts","path":"/sorts/protection-contre-les-energies","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"purification-de-la-nourriture-et-de-l-eau","title":"Purification de la nourriture et de l'eau","type":"spell","level":1,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":3,"units":"m"},"area":{"value":1.5,"units":"m","type":"sphere","display":"sphère de 1,5 m de rayon centré sur le point ciblé"},"target":"un point au choix du lanceur à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"2.03","sortArea":1,"classes":["cleric","druid","paladin"],"subclasses":["Barde - 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En revanche, maladies magiques, malédictions et autres effets similaires ne sont pas guéris."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort referme les plaies mortelles mais ne régénère pas les parties manquantes du corps. Une créature privée d’un organe ou d’un morceau de son corps indispensable à la vie ne peut pas être ressuscitée."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"L’épreuve du retour à la vie inflige à la cible un malus de –4 aux jets d’attaque et de sauvegarde ainsi qu’aux tests de caractéristiques. Ce malus diminue de 1 chaque fois que la cible termine un repos long."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" le sort ne peut pas ramener un mort‐vivant à la vie."}]}]},"dir":"/sorts","path":"/sorts/rappel-a-la-vie","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"projection-astrale","title":"Projection astrale","type":"spell","level":9,"school":"nec","category":"utility","castingTime":{"condition":null,"value":1,"units":"hour","display":null},"duration":{"value":null,"units":"spec","display":"spéciale"},"range":{"value":3,"units":"m"},"area":{"value":9,"units":null,"type":"creature","display":null},"target":"le lanceur et jusqu’à 8 autres créatures consentantes","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un zircon jaune d'une valeur minimale de 1000  po et un lingot d'argent gravé d'une valeur minimale de 100 po par créature ; le sort consomme ces composantes","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["unconscious"],"sortDamageTypes":null,"sortCastingTime":"3.01","sortDuration":"5","sortRange":"2.03","sortArea":null,"classes":["cleric","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[263],"appearance":"Vous et vos compagnons laissez vos corps derrière vous pour vous projeter vers d’autres plans d’existence.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" les cibles se retrouvent projetées sur le plan astral tandis que leur corps physique est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"inconscient"}]},{"type":"text","value":" et en état d’animation suspendue (ils n’ont besoin ni de nourriture ni d’air et ne vieillissent pas)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le corps astral d’une cible est une copie de son corps physique et reproduit à l’identique son profil technique et son équipement. 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Elle apparaît dans un espace inoccupé au choix du lanceur de sort dans un rayon de 3 m autour de lui."}]}]},"dir":"/sorts","path":"/sorts/resurrection-supreme","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"resurrection","title":"Résurrection","type":"spell","level":7,"school":"nec","category":"heal","castingTime":{"condition":null,"value":1,"units":"hour","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":"spec","type":"creature","display":null},"target":"une créature décédée depuis moins de 100 ans, qui n’est pas morte de vieillesse, dont l’âme est libre et désireuse de revenir à la vie.","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un diamant d'une valeur minimale de 1000 po, que le sort consume","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"3.01","sortDuration":"0","sortRange":"1","sortArea":null,"classes":["bard","cleric"],"sources":["BBERNPJDR08"],"sourcePages":[267],"appearance":"Vos prières rappellent l’âme d’un défunt dans son corps et le ramènent à la vie, en pleine possession de ses moyens.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la créature ciblée revient à la vie avec tous ses points de vie. Les poisons et les maladies non magiques qui l’affectaient au moment de son trépas sont neutralisés. En revanche, maladies magiques, malédictions et autres effets similaires ne sont pas guéris."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort referme les plaies mortelles et régénère les parties manquantes du corps."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"L’épreuve du retour à la vie inflige à la cible un malus de -4 aux jets d’attaque et de sauvegarde ainsi qu’aux tests de caractéristiques. Ce malus diminue de 1 chaque fois que la cible termine un repos long."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous utilisez ce sort pour ramener à la vie une créature décédée depuis un an ou plus, vous ne pouvez plus lancer de sorts et vous souffrez du "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" aux jets d’attaque et de sauvegarde ainsi qu’aux tests de caractéristiques tant que vous n’avez pas terminé un repos long."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" le sort ne peut pas ramener un mort-vivant à la vie."}]}]},"dir":"/sorts","path":"/sorts/resurrection","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"reve","title":"Rêve","type":"spell","level":5,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":8,"units":"hour","display":null},"range":{"value":null,"units":"spec","display":"spéciale"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature connue du lanceur qui se trouve sur le même plan d’existence que lui","damages":[{"value":"3d6","type":"psychic"}],"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une poignée de sable, une goutte d'encre et une plume d'écrivain prélevée sur un oiseau endormi","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["psychic"],"sortCastingTime":"2.01","sortDuration":"3.08","sortRange":null,"sortArea":null,"classes":["bard","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[267],"appearance":"Vous portez un message, ou un cauchemar, dans les rêves d’une créature.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous, ou une autre créature consentante, entrez en transe et servez de messager. Pendant la transe, le messager est conscient de son environnement mais ne peut pas se déplacer ou entreprendre d’action."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si la cible est endormie, le messager apparaît dans ses rêves et peut converser avec elle pendant toute la durée du sort tant qu’elle reste endormie. Le messager peut également modeler l’environnement onirique en créant un paysage, des objets et d’autres images. Le messager peut quitter sa transe quand bon lui semble, ce qui met un terme au sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si la cible est éveillée, le messager peut mettre un terme à sa transe ou attendre que la cible s’endorme."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au réveil, la cible se souvient parfaitement de son rêve."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez également donner au messager une apparence terrifiante. Dans ce cas, le message transmis ne peut dépasser les 10 mots. La cible effectue un jet de sauvegarde (avec le "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" si vous possédez l’un de ses éléments corporels comme une mèche de cheveux)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" le cauchemar l’empêche de bénéficier des effets de sa période de repos et elle subit 3d6 dégâts psychiques à son réveil."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" aucun effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" le sort ne peut cibler une créature qui ne dort pas, comme un elfe."}]}]},"dir":"/sorts","path":"/sorts/reve","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"revigorer","title":"Revigorer","type":"spell","level":3,"school":"nec","category":"heal","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature morte depuis moins d’une minute","damages":[{"value":"1","type":"healing"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamant d'une valeur de 300 po, que le sort consume","consumed":true,"cost":300,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["healing"],"sortCastingTime":"1","sortDuration":"0","sortRange":"1","sortArea":null,"classes":["cleric","paladin"],"sources":["BBERNPJDR01"],"sourcePages":[300],"appearance":"Lève-toi et marche !","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible revient à la vie avec 1 point de vie."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\nLe sort ne fonctionne pas sur une créature morte de vieillesse et ne restaure pas les parties manquantes du corps de la cible."}]}]},"dir":"/sorts","path":"/sorts/revigorer","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sanctuaire-prive","title":"Sanctuaire privé","type":"spell","level":4,"school":"abj","category":"utility","castingTime":{"condition":null,"value":10,"units":"minute","display":null},"duration":{"value":24,"units":"hour","display":null},"range":{"value":36,"units":"m"},"area":{"value":30,"units":"m","type":"cube","display":"cube de maximum 30 m d’arête"},"target":"une zone de votre choix à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une mince feuille de plomb, un morceau de verre opaque, un bout de coton ou de tissu et de la chrysolite en poudre","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.10","sortDuration":"3.24","sortRange":"2.36","sortArea":20,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[300],"appearance":"Vous protégez un endroit ou un bâtiment contre diverses intrusions.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" au moment de l’incantation, choisissez un ou plusieurs effets qui s’appliquent à la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Les sons ne peuvent pas franchir la barrière de la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"La limite de la zone est sombre et brumeuse. Il est impossible de voir au travers, même avec vision dans le noir."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Les organes sensoriels créés par un sort de divination ne peuvent pas apparaître dans la zone et ne peuvent pas franchir la limite de la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Les sorts de divination ne peuvent pas prendre pour cible les créatures dans la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Il est impossible de se téléporter à l’intérieur de la zone ou de la quitter par téléportation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Les voyages planaires sont bloqués au sein de la zone."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez révoquer le sort par "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":". Si vous le lancez tous les jours au même endroit pendant un an, ses effets deviennent permanents."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 5 ou plus : +30 m d’arête du cube par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/sanctuaire-prive","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sanctuaire","title":"Sanctuaire","type":"spell","level":1,"school":"abj","category":"support","castingTime":{"condition":null,"value":1,"units":"bonus","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Un petit miroir en argent","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"0.1","sortDuration":"2.01","sortRange":"2.09","sortArea":null,"classes":["cleric"],"sources":["BBERNPJDR01"],"sourcePages":[300],"appearance":"Votre cible traverse le champ de bataille sans être attaquée.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" toute créature qui vise la cible avec une attaque ou un sort néfaste effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : la créature doit choisir une autre cible ou perdre son attaque ou son sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation 1 :"}]},{"type":"text","value":" sanctuaire ne protège pas contre les effets de zone comme l’explosion d’une "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/boule-de-feu"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"boule de feu"}]}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation 2"}]},{"type":"text","value":" : le sort prend fin si la cible attaque ou lance un sort affectant une créature ennemie."}]}]},"dir":"/sorts","path":"/sorts/sanctuaire","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sanctification","title":"Sanctification","type":"spell","level":5,"school":"evo","category":"defense","castingTime":{"condition":null,"value":24,"units":"hour","display":null},"duration":{"value":null,"units":"perm","display":null},"range":{"value":null,"units":"touch"},"area":{"value":18,"units":"m","type":"radius","display":"sphère de 18 m de rayon maximum centrée sur la cible"},"target":"un point à portée","damages":null,"altDamages":null,"save":{"ability":"cha","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Herbes, huiles et encens d'une valeur minimale de 1000 po, que le sort consume","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["frightened"],"sortDamageTypes":null,"sortCastingTime":"3.24","sortDuration":"6","sortRange":"1.","sortArea":12,"classes":["cleric"],"sources":["BBERNPJDR08"],"sourcePages":[268],"appearance":"Vous protégez une zone contre les créatures extraplanaires et les morts‐vivants.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" les célestes, élémentaires, fées, fiélons et morts‐vivants ne peuvent pas pénétrer dans la zone. Les créatures qui s’y trouvent ne peuvent être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmées"}]},{"type":"text","value":", "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisées"}]},{"type":"text","value":" ou possédées par une créature de ce type. Une créature qui serait déjà "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmée"}]},{"type":"text","value":", "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisée"}]},{"type":"text","value":" ou possédée par une telle créature ne l’est plus dès qu’elle pénètre la zone. Vous pouvez néanmoins désigner des créatures sur lesquelles ce dernier effet ne se produit pas."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez également mettre en place un second effet dans la zone parmi ceux de la liste ci‐dessous ou d’autres effets proposés par la meneuse. L’effet affecte les créatures dans la zone, mais vous pouvez préciser que les créatures qui vénèrent une divinité particulière, qui suivent un chef précis ou qui sont d’une certaine espèce (gobelins, trolls, etc.) ne sont pas affectées par l’effet. Quand une créature qui peut être affectée pénètre dans la zone pour la première fois de son tour ou qu’elle y débute son tour, elle doit réussir un jet de sauvegarde ou subir l’effet."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Courage."}]},{"type":"text","value":" Les créatures ne peuvent être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisées"}]},{"type":"text","value":" tant qu’elles sont dans la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Interférence dimensionnelle."}]},{"type":"text","value":" Les créatures ne peuvent pas se déplacer ni voyager grâce à la téléportation ou des moyens extradimensionnels ou interplanaires."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Langues."}]},{"type":"text","value":" Les créatures peuvent communiquer avec toutes les créatures dans la zone même si elles ne partagent aucun langage."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Lumière du jour."}]},{"type":"text","value":" La zone est remplie de lumière vive. Les ténèbres magiques issues d’un sort de niveau inférieur à celui de l’emplacement utilisé pour sanctification n’étouffent pas cette lumière."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Protection contre les énergies."}]},{"type":"text","value":" Les créatures sont résistantes à un type de dégâts de votre choix, sauf contondants, perforants et tranchants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Repos éternel."}]},{"type":"text","value":" Les cadavres enterrés dans la zone ne peuvent pas être transformés en morts‐vivants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Ténèbres."}]},{"type":"text","value":" La zone est plongée dans les ténèbres. La lumière non magique, ainsi que la lumière magique issue d’un sort de niveau inférieur à l’emplacement utilisé pour "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"sanctification"}]},{"type":"text","value":", ne peut illuminer la zone."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Vulnérabilité à l’énergie."}]},{"type":"text","value":" Les créatures sont vulnérables à un type de dégâts de votre choix, sauf contondants, perforants et tranchants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Silence."}]},{"type":"text","value":" Aucun son ne peut pénétrer la zone et aucun son n’en émane."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Terreur."}]},{"type":"text","value":" Les créatures sont "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisées"}]},{"type":"text","value":" tant qu’elles sont dans la zone."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" le sort échoue si la zone chevauche une autre zone sous l’effet d’une "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"sanctification"}]},{"type":"text","value":"."}]}]},"dir":"/sorts","path":"/sorts/sanctification","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sang-du-demon","title":"Sang du démon","type":"spell","level":1,"school":"nec","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature vivante","damages":[{"value":"1d6","type":"acid"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une fiole d'un mélange de sang et d'acide","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d6"},"conditions":null,"sortDamageTypes":["acid"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"1","sortArea":null,"classes":["sorcerer","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[300],"appearance":"Le sang de votre ennemi devient acide et le ronge de l’intérieur.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" jet d’attaque de sort au corps à corps."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Touché"}]},{"type":"text","value":" : au début de chacun de vos tours, la cible effectue un jet de sauvegarde de Constitution. 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Le serviteur a une CA de 10, 1 point de vie, une Force de 2 et est incapable d’attaquer. Le sort prend fin s’il tombe à 0 PV."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"À chacun de vos tours, vous pouvez utiliser une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":" pour ordonner mentalement au serviteur de se déplacer de 4,5 m et d’interagir avec un objet. 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Au terme de l’incantation, la statue prend vie et ressemble trait pour trait à l’original. Le double ne possède que la moitié du maximum de points de vie de la cible et ne possède pas d’équipement à sa création. À ces exceptions près, il utilise le profil technique de la cible."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le simulacre accomplit des actions et est affecté par des éléments extérieurs comme une créature normale. Il est amical envers vous et les créatures que vous lui désignez. Il obéit à vos ordres vocaux, agit et se déplace comme vous le souhaitez et agit à votre tour de combat."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le simulacre ne peut rien apprendre et ne peut pas monter en niveau. Il ne peut gagner de niveau ou acquérir de nouvelles capacités. S’il dépense un emplacement de sort, il ne le récupère jamais."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si le simulacre est endommagé, vous pouvez le réparer au sein d’un laboratoire d’alchimie. Vous devez utiliser des herbes et des minéraux rares d’une valeur de 100 po par point de vie à rendre au simulacre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le simulacre persiste jusqu’à ce qu’il tombe à 0 point de vie. À cet instant il se transforme en neige et fond instantanément."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" si vous lancez ce sort alors que vous avez déjà un simulacre en activité, ce dernier est détruit sur‐le‐champ."}]}]},"dir":"/sorts","path":"/sorts/simulacre","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"soin-des-blessures-de-groupe","title":"Soin des blessures de groupe","type":"spell","level":5,"school":"evo","category":"heal","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":18,"units":"m"},"area":{"value":9,"units":"m","type":"sphere","display":"sphère de 9 m de rayon centrée sur un point à portée"},"target":"jusqu’à 6 créatures dans la 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blessures et redonne courage.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible récupère 1d8 + votre modificateur de caractéristique d'incantation points de vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 ou plus : +1d8 de soins par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/soin-des-blessures","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sommeil","title":"Sommeil","type":"spell","level":1,"school":"enc","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":27,"units":"m"},"area":{"value":6,"units":"m","type":"sphere","display":"cercle de 6 m de rayon centré sur un point à portée"},"target":"une ou plusieurs créatures dans la zone","damages":[{"value":"5d8","type":"PV"}],"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"une pincée de sable fin, des pétales de rose ou un criquet","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"2d8"},"conditions":["unconscious"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.27","sortArea":4,"classes":["bard","sorcerer","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[301],"appearance":"Vos ennemis les plus faibles s’effondrent, endormis.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" lancez 5d8 pour déterminer le nombre total de points de vie de créatures pouvant être affectés par le sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature affectée est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"inconsciente"}]},{"type":"text","value":" jusqu’au terme du sort, jusqu’à ce qu’elle subisse des dégâts ou que quelqu’un utilise son "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action"}]},{"type":"text","value":" pour la réveiller."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les créatures présentes dans la zone sont affectées par ordre croissant de leur total actuel de points de vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"En ignorant les créatures déjà "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"inconscientes"}]},{"type":"text","value":", le sort affecte d’abord celle avec le plus faible total de points de vie. Soustrayez ce total de celui des PV affectés par le sort, puis passez à la créature suivante, toujours dans l’ordre croissant."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature ayant un total de PV supérieur au nombre de PV affectés restant ne peut pas être affectée par le sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" les cibles ne doivent être ni des morts-vivants ni immunisées à l’état "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmé"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 ou plus : +2d8 points de vie affectés par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/sommeil","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sequestration","title":"Séquestration","type":"spell","level":7,"school":"trs","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"perm","display":"jusqu’à dissipation"},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":"any","type":null,"display":null},"target":"une créature consentante ou un objet","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une poudre de diamant, d'émeraude, de rubis et de saphir d'une valeur minimum de 5 000 po, que le sort consume","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"6","sortRange":"1","sortArea":null,"classes":["wizard"],"sources":["BBERNPJDR08"],"sourcePages":[269],"appearance":"Vous rendez la cible invisible et imperceptible par des moyens magiques, pour toujours, ou presque.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible devient "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"invisible"}]},{"type":"text","value":" et ne peut plus être la cible d’un sort de divination. Les organes sensoriels issus de sorts de divination ne la perçoivent plus."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous avez ciblé une créature, cette dernière entre en état d’animation suspendue. Le temps ne s’écoule plus pour elle et elle ne vieillit plus."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au moment où vous lancez le sort, vous pouvez décider d’une condition qui y mettra un terme. Cet événement doit être visible, mesurable ou se produire dans un rayon de 1,5 km autour de la cible (par exemple, « dans 2000 ans » ou « quand Acerdaxon le dragon noir reviendra en ce lieu »)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort prend fin si la cible subit le moindre dégât."}]}]},"dir":"/sorts","path":"/sorts/sequestration","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"souhait","title":"Souhait","type":"spell","level":9,"school":"con","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":["necrotic"],"sortCastingTime":"1","sortDuration":"0","sortRange":"0","sortArea":null,"classes":["sorcerer","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[270],"appearance":"Vous lancez le sort le plus puissant à la portée d’un mortel. Comment allez‐vous altérer la réalité ?","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" par une simple incantation, vous pouvez modifier les fondements de la réalité selon vos désirs. Choisissez l’un des effets suivants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Vous répliquez les effets de n’importe quel sort de niveau 8 ou moins sans devoir remplir les conditions ou fournir la moindre composante matérielle."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Vous créez un objet non magique d’une valeur maximale de 25 000 po. Il ne peut mesurer plus de 90 m dans chaque dimension. Il apparaît dans un espace inoccupé, au sol, dans votre champ de vision."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Jusqu’à 20 créatures dans votre champ de vision récupèrent le maximum de leurs points de vie et guérissent de tous les effets qui les affectent, comme décrit dans "},{"type":"element","tag":"nuxt-link","props":{"to":"/sorts/restauration-superieure"},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"restauration supérieure"}]}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Jusqu’à 10 créatures dans votre champ de vision obtiennent la résistance à un type de dégâts de votre choix."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Jusqu’à 10 créatures dans votre champ de vision sont immunisées contre un unique sort ou un effet magique pendant 8 h."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"text","value":"Vous modifiez un événement unique récent en forçant un jet de dé effectué au cours du round précédent à être rejoué. Vous pouvez donner l’"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":" ou le "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" à ce jet et vous pouvez choisir d’appliquer le nouveau résultat ou de garder l’ancien. La réalité s’adapte au résultat du jet."}]},{"type":"text","value":"\n"}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Outre les exemples précédents, "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"souhait"}]},{"type":"text","value":" peut être utilisé pour réaliser d’autres exploits. Formulez votre souhait et la meneuse est alors libre de l’interpréter de la manière la plus précise possible. Il y a de fortes chances pour que quelque chose tourne mal, soyez dès lors prudent et précis dans votre formulation. Simplement souhaiter la mort de quelqu’un pourrait vous téléporter mille ans après sa mort, vous éliminant de la partie. Et si vous souhaitez acquérir un artefact mythique, vous pourriez être transporté auprès de son propriétaire actuel."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous utilisez "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"souhait"}]},{"type":"text","value":" pour autre chose que répliquer un sort, vous mettez votre corps à rude épreuve. Tant que vous n’avez pas terminé un repos long, chaque fois que vous lancez un sort, vous subissez 1d10 dégâts nécrotiques par niveau du sort. Il n’existe aucun moyen de diminuer ou d’annuler ces dégâts. En outre, votre Force tombe à 3 (sauf si elle était déjà inférieure à 3) pendant 2d4 jours. Chaque journée passée à vous reposer complètement, le temps de récupération diminue de deux jours."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Lorsque vous lancez "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"souhait"}]},{"type":"text","value":", il y a 33 % de chances que vous ne puissiez plus jamais le faire."}]}]},"dir":"/sorts","path":"/sorts/souhait","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sphere-de-feu","title":"Sphère de feu","type":"spell","level":2,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":18,"units":"m"},"area":{"value":1.5,"units":"m","type":"sphere","display":"sphère de 1,5 m de diamètre centrée sur un point à portée"},"target":"un espace inoccupé au choix du lanceur à portée","damages":[{"value":"2d6","type":"fire"}],"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un bout de suif, une pincée de soufre et un peu de poudre de fer","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d6"},"conditions":null,"sortDamageTypes":["fire"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.18","sortArea":1,"classes":["druid","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[302],"appearance":"Vous créez une sphère enflammée que vous déplacez aux quatre coins du champ de bataille.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 1 :"}]},{"type":"text","value":" vous faites apparaître une sphère de feu qui embrase les objets inflammables qui ne sont ni portés ni transportés. Chaque créature qui termine son tour dans un rayon de 1,5 m autour de la sphère ou qui est percutée par celle-ci effectue un jet de sauvegarde de Dextérité."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 2d6 dégâts de feu."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet 2 :"}]},{"type":"text","value":" la sphère émet une lumière vive dans un rayon de 6 m et une lumière faible sur 6 m supplémentaires."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Pour une "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action bonus"}]},{"type":"text","value":", vous pouvez déplacer la sphère d’un maximum de 9 m. Si elle heurte une créature, la sphère ne bouge plus pour ce tour. La sphère peut franchir des obstacles de 1,5 m de haut ou sauter des crevasses de 3 m de large."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus : +1d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/sphere-de-feu","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sphere-glacee","title":"Sphère glacée","type":"spell","level":6,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":90,"units":"m"},"area":{"value":18,"units":"m","type":"sphere","display":"sphère de 18 m de rayon centrée sur la cible"},"target":"un point à portée","damages":[{"value":"10d6","type":"cold"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"une petite sphère de cristal","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d6"},"conditions":null,"sortDamageTypes":["cold"],"sortCastingTime":"1","sortDuration":"0","sortRange":"2.90","sortArea":12,"classes":["wizard"],"sources":["BBERNPJDR08"],"sourcePages":[271],"appearance":"Vous projetez un globe d’énergie qui provoque une terrible explosion glaçante.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" chaque créature dans la zone effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 10d6 dégâts de froid."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si le globe projeté frappe une surface liquide principalement composée d’eau (mais pas une créature principalement composée d’eau), le liquide gèle sur une épaisseur de 15 cm dans une zone de 9 m de côté pendant 1 min. Les créatures qui nageaient dans cette zone sont prises dans la glace. Elles peuvent utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour effectuer un jet de Force contre le DD de jet de sauvegarde du sort pour se libérer."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Au lieu de projeter le globe à la fin de l’incantation, vous pouvez le conserver. Il ressemble à une bille de fronde glacée. Vous pouvez par la suite le lancer à la main (portée 12 m) ou avec une fronde (portée de la fronde) ou même le donner à une autre créature qui peut faire de même. Le globe explose à l’impact comme décrit précédemment. Vous pouvez également poser le globe au sol sans le briser. S’il n’a pas explosé avant, il le fait 1 min après l’incantation."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 ou plus : +1d6 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/sphere-glacee","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"sphere-resiliente","title":"Sphère résiliente","type":"spell","level":4,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature ou un objet de Grande taille ou inférieure à portée","damages":null,"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un bout de cristal transparent hémisphérique et son équivalent en gomme arabique","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.09","sortArea":null,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[303],"appearance":"Vous emprisonnez – ou protégez – la cible dans une sphère de force scintillante.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible, si elle n’est pas consentante, effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : la cible est enfermée dans la sphère."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Rien ne peut franchir la sphère : ni les objets, ni l’énergie, ni les sorts. La sphère est immunisée contre tous les types de dégâts. Les attaques et effets originaires de l’extérieur de la sphère ne peuvent pas affecter la créature ou l’objet abrité à l’intérieur. De même, la créature dans la sphère ne peut endommager ce qui se trouve à l’extérieur. Elle respire cependant sans problème au sein de celle-ci."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La sphère n’a aucun poids et est tout juste assez grande pour contenir la cible. Une créature enfermée dans la sphère peut utiliser son action pour pousser sur la paroi et faire rouler la sphère à la moitié de sa vitesse. D’autres créatures peuvent ramasser la sphère ou la déplacer."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désintégration"}]},{"type":"text","value":" détruit la sphère sans endommager son contenu."}]}]},"dir":"/sorts","path":"/sorts/sphere-resiliente","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"suggestion-de-groupe","title":"Suggestion de groupe","type":"spell","level":6,"school":"enc","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":24,"units":"hour","display":null},"range":{"value":18,"units":"m"},"area":{"value":12,"units":null,"type":"creature","display":null},"target":"jusqu’à 12 créatures à portée dans le champ de vision du lanceur qui peuvent l’entendre et le comprendre","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Une langue de serpent et soit un rayon de miel, soit une goutte d'huile d'olive","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":null},"conditions":["control"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.24","sortRange":"2.18","sortArea":null,"classes":["bard","sorcerer","wizard","warlock"],"sources":["BBERNPJDR08"],"sourcePages":[271],"appearance":"Vous dictez leur conduite à un groupe de créatures.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" chaque cible effectue un jet de sauvegarde."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" rien."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" la cible suit du mieux qu’elle peut les instructions que vous lui avez données en maximum une ou deux phrases."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La suggestion doit paraître raisonnable, sans quoi le sort ne fonctionne pas. Vous ne pouvez pas influencer les cibles pour qu’elles se jettent dans un puits de lave, s’attaquent à un monstre visiblement trop fort pour elles ou toute autre action visiblement néfaste."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les cibles suivent votre suggestion pendant toute la durée du sort. Si une cible réalise l’action suggérée avant la fin de la durée du sort, le sort prend fin pour elle."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez spécifier des conditions qui déclenchent une réaction des cibles pendant la durée du sort. Vous pourriez demander à des gardes d’arrêter le premier elfe qu’ils rencontrent, par exemple. Si la condition n’est pas remplie avant la fin du sort (si les gardes ne rencontrent aucun elfe, par exemple), les cibles ne réalisent pas l’action."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous ou l’un de vos compagnons infligez des dégâts à une cible, le sort se termine pour elle."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" les créatures qui ne peuvent être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmées"}]},{"type":"text","value":" sont immunisées contre les effets de ce sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 7 : durée 10 jours. Emplacement de niveau 8 : durée 30 jours. Emplacement de niveau 9 : durée 1 an et 1 jour."}]}]},"dir":"/sorts","path":"/sorts/suggestion-de-groupe","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"strangulation","title":"Strangulation","type":"spell","level":1,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée dans le champ de vision du lanceur","damages":[{"value":"1d6","type":"bludgeoning"}],"altDamages":null,"save":{"ability":"str","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":null},"conditions":["restrained"],"sortDamageTypes":["bludgeoning"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.09","sortArea":null,"classes":["sorcerer","wizard","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[303],"appearance":"Vous étranglez votre ennemi à distance.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" attaque de sort à distance."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Touché"}]},{"type":"text","value":" : 1d6 dégâts contondants et la cible effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : aucun effet supplémentaire."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : la cible est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"À chacun de vos tours, vous pouvez utiliser votre "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action"}]},{"type":"text","value":" pour infliger automatiquement les mêmes dégâts et obliger la cible à un nouveau jet de sauvegarde de Force pour éviter d’être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort prend fin si vous utilisez votre "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"action"}]},{"type":"text","value":" pour faire quoi que ce soit d’autre ou si la cible passe hors de portée ou en dehors de votre champ de vision."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 : dégâts 2d6. Niveau 5 : dégâts 3d6. Niveau 7 : dégâts 4d6. Niveau 9 : dégâts 5d6."}]}]},"dir":"/sorts","path":"/sorts/strangulation","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"stalagmites-fulgurantes","title":"Stalagmites fulgurantes","type":"spell","level":2,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":30,"units":"m"},"area":{"value":3,"units":"m","type":"square","display":"carré de 3 m de côté centré sur le point ciblé"},"target":"un point au choix du lanceur à portée","damages":[{"value":"4d4","type":"piercing"},{"value":"1d6","type":"bludgeoning"}],"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"2d4"},"conditions":["restrained"],"sortDamageTypes":["piercing","bludgeoning"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.30","sortArea":2,"classes":["bard","sorcerer","wizard","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[303],"appearance":"Des stalagmites surgissent du sol et bloquent le passage.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" des stalagmites de 3 m de haut jaillissent dans la zone. Si elles atteignent le plafond avant d’atteindre leur taille maximale, elles cessent de grandir. Le sol de la zone devient du terrain difficile."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Chaque créature dans la zone effectue un jet de sauvegarde (une créature volant à moins de 3 m du sol bénéficie de l’"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"avantage"}]},{"type":"text","value":")."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 4d4 dégâts perforants et la cible est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":"."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : la moitié des dégâts et la cible n’est pas "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":"."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une créature "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"entravée"}]},{"type":"text","value":" par les stalagmites peut utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour effectuer un jet de sauvegarde de Force."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : elle se libère mais subit 1d6 dégâts contondants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 3 ou plus : +2d4 dégâts perforants par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/stalagmites-fulgurantes","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"suggestion","title":"Suggestion","type":"spell","level":2,"school":"enc","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":8,"units":"hour","display":null},"range":{"value":9,"units":"m"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une créature à portée qui peut entendre et comprendre le lanceur dans son champ de vision","damages":null,"altDamages":null,"save":{"ability":"wis","dc":null,"scaling":"spell","success":"negates"},"components":{"value":null,"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une langue de serpent et soit un rayon de miel, soit une goutte d'huile d'olive","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["control"],"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.08","sortRange":"2.09","sortArea":null,"classes":["bard","sorcerer","wizard","shadowblade","warlock"],"sources":["BBERNPJDR01"],"sourcePages":[303],"appearance":"Votre cible suit vos ordres sans sourciller.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : rien."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : vous influencez la cible pour qu’elle suive la conduite que vous lui suggérez en une phrase ou deux. La suggestion doit paraître raisonnable. Si vous suggérez à la cible un comportement à l’évidence dangereux pour elle, le sort prend fin."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"La cible fait de son mieux pour suivre votre suggestion, ce qui peut continuer pendant toute la durée du sort. Si l’action suggérée se termine plus rapidement, le sort prend fin."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez spécifier des conditions qui déclenchent un certain comportement. Par exemple, vous pourriez suggérer à un cavalier de donner son cheval au premier mendiant qu’il rencontre. Si les conditions ne sont pas remplies avant la fin du sort, la cible ne suivra pas la suggestion."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si vous ou vos compagnons blessez la cible, le sort prend fin."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Limitation :"}]},{"type":"text","value":" les créatures qui ne peuvent être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"charmées"}]},{"type":"text","value":" sont immunisées contre ce sort."}]}]},"dir":"/sorts","path":"/sorts/suggestion","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"symbole","title":"Symbole","type":"spell","level":7,"school":"abj","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":null,"units":"perm","display":"jusqu’à déclenchement ou dissipation"},"range":{"value":null,"units":"touch"},"area":{"value":18,"units":"m","type":"sphere","display":"sphère de 18 m de rayon centrée sur la cible"},"target":"une surface ou un objet que l’on peut refermer comme un livre ou un coffre","damages":[{"value":"10d10","type":"necrotic"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mercure, phosphore et poudre de diamant et d'opale d'une valeur totale d'au moins 1000 po, que le sort consume","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["incapacitated","stunned","frightened","unconscious"],"sortDamageTypes":["necrotic"],"sortCastingTime":"2.01","sortDuration":"6","sortRange":"1","sortArea":3,"classes":["bard","cleric","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[272],"appearance":"Vous apposez un glyphe magique pour piéger un endroit ou un objet. Ce dernier déclenche un effet néfaste quand les conditions sont remplies.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous pouvez inscrire un glyphe sur une surface (un mur, une partie du sol, une table) ou un objet que l’on peut fermer. Sur une surface, il occupe au maximum une zone de 3 m de diamètre. S’il est lancé sur un objet, ce dernier ne peut pas être déplacé de plus de 3 m sans quoi le glyphe se brise sans se déclencher."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Pour voir le glyphe, il faut réussir un test d’Intelligence (Investigation) contre le DD du jet de sauvegarde du sort."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Lors de l’incantation, vous décidez des conditions qui déclenchent votre piège (se tenir sur la surface du sol, ouvrir l’objet piégé) et affinez ces conditions en spécifiant des caractéristiques physiques (poids, taille), un type de créature (les orcs, les trolls). Vous pouvez également spécifier un mot de passe qui permet, s’il est prononcé à haute voix, de ne pas déclencher le piège."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Lorsque le glyphe se déclenche, il émet une lumière faible dans la zone d’effet pendant 10 min, après quoi le sort prend fin. Chaque créature dans la zone subit les effets du glyphe, ainsi que toute créature qui entre dans la zone pour la première fois de son tour ou qui y termine son tour."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez opter pour une des options ci‐dessous lors du lancement du glyphe."}]},{"type":"text","value":"\n"},{"type":"element","tag":"ul","props":{},"children":[{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Démence."}]},{"type":"text","value":" Les cibles doivent réussir un jet de sauvegarde d’Intelligence ou devenir folles pendant 1 min. Une créature démente ne peut pas entreprendre d’action, ne comprend pas les autres créatures, ne peut rien lire et ne peut que balbutier des mots incompréhensibles. La meneuse décide des déplacements, complètement incohérents, des cibles."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Désespoir."}]},{"type":"text","value":" Les cibles doivent réussir un jet de sauvegarde de Charisme ou être submergées par le désespoir pendant 1 min. Pendant ce temps, elles ne peuvent pas attaquer ou cibler une créature avec une capacité, un sort ou un effet magique hostile."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Discorde."}]},{"type":"text","value":" Les cibles doivent réussir un jet de sauvegarde de Constitution ou se quereller avec les autres créatures pendant 1 min. Pendant ce temps, elles sont incapables de tenir une conversation sensée et subissent le "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"désavantage"}]},{"type":"text","value":" aux jets d’attaque et aux tests de caractéristiques."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Douleur."}]},{"type":"text","value":" Les cibles doivent réussir un jet de sauvegarde de Constitution ou être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"neutralisées"}]},{"type":"text","value":" pendant 1 min à cause d’une douleur insoutenable."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Étourdissement."}]},{"type":"text","value":" Les cibles doivent réussir un jet de sauvegarde de Sagesse ou être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"étourdies"}]},{"type":"text","value":" pendant 1 min."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Frayeur."}]},{"type":"text","value":" Les cibles doivent réussir un jet de sauvegarde de Sagesse ou être "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"terrorisées"}]},{"type":"text","value":" pendant 1 min. Une cible affectée lâche tout ce qu’elle tient en main et s’éloigne du glyphe de minimum 9 m à chacun de ses tours (dans la mesure du possible)."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Mort."}]},{"type":"text","value":" Les cibles effectuent un jet de sauvegarde de Constitution. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 10d10 dégâts nécrotiques. "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"li","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Sommeil."}]},{"type":"text","value":" Les cibles doivent réussir un jet de sauvegarde de Sagesse ou tomber "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"inconscientes"}]},{"type":"text","value":" pendant 10 min. 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Chaque créature subit 2d6 dégâts contondants."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Rounds 5 à 10."}]},{"type":"text","value":" Bourrasques et pluie glacée. La zone devient du terrain difficile et la visibilité y est nulle. Chaque créature subit 1d6 dégâts de froid. Il est impossible d’effectuer une attaque d’arme à distance. Le vent et la pluie sont des distractions sévères pour ce qui est de se concentrer sur un sort. 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inoccupé à 1,5 m de la plante de destination."}]}]},"dir":"/sorts","path":"/sorts/transport-vegetal","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"tremblement-de-terre","title":"Tremblement de terre","type":"spell","level":8,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":45,"units":"m"},"area":{"value":9,"units":"m","type":"radius","display":"cercle de 30 m de rayon centré sur la cible"},"target":"un point au niveau du sol dans le champ de vision du lanceur et à portée","damages":null,"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"half","display":"Constitution et Dextérité"},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Une pincée de poussière, un caillou et un peu d'argile","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":["prone"],"sortDamageTypes":["blugeoning"],"sortCastingTime":"1","sortDuration":"2.01","sortRange":"2.45","sortArea":6,"classes":["cleric","druid","sorcerer"],"sources":["BBERNPJDR08"],"sourcePages":[274],"appearance":"Vous provoquez un véritable séisme localisé.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la zone devient du terrain difficile. Une créature en contact avec le sol qui se concentre (sur un sort, par exemple), doit réussir un jet de sauvegarde de Constitution ou perdre sa concentration."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"À la fin de chaque tour où vous vous êtes concentré sur ce sort, les créatures en contact avec le sol doivent réussir un jet de sauvegarde de Dextérité ou tomber "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"à terre"}]},{"type":"text","value":". Le séisme a des effets différents selon la nature du terrain, à la discrétion de la meneuse."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Fissures."}]},{"type":"text","value":" Après avoir lancé le sort, au début de votre tour suivant, 1d6 fissures s’ouvrent dans la zone, en des endroits choisis par la meneuse. Une fissure fait 3 m de large, 1d10×3 m de profondeur et s’étend d’un bout à l’autre de la zone. Une créature dans un espace où se creuse une fissure effectue un jet de sauvegarde de Dextérité."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" la créature tombe dans la fissure."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la créature s’écarte et se retrouve dans un espace inoccupé du côté de la fissure de son choix."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Une structure sous laquelle s’ouvre une fissure s’effondre."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Structures."}]},{"type":"text","value":" Après avoir lancé le sort, au début de chacun de vos tours, les secousses infligent 50 dégâts contondants à toutes les structures en contact avec le sol. Si une structure tombe à 0 point de vie, elle s’effondre et risque de blesser les créatures proches d’elle. Une créature qui se trouve à une distance égale ou inférieure à la moitié de la hauteur d’un bâtiment qui s’effondre effectue un jet de sauvegarde de Dextérité."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec :"}]},{"type":"text","value":" 5d6 dégâts contondants et la cible est "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"à terre"}]},{"type":"text","value":", ensevelie sous les décombres. Elle doit utiliser une action et réussir un test de Force (Athlétisme) DD 20 pour s’en échapper. La meneuse peut modifier ce DD en fonction de la nature des décombres."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite :"}]},{"type":"text","value":" la moitié des dégâts et aucun effet supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/tremblement-de-terre","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"transpercer","title":"Transpercer","type":"spell","level":1,"school":"con","category":"attack","castingTime":{"condition":null,"value":1,"units":"bonus","display":null},"duration":{"value":1,"units":"minute","display":null},"range":{"value":null,"units":"self"},"area":{"value":1,"units":null,"type":"creature","display":null},"target":"une arme à distance qui inflige des dégâts perforants ou tranchants","damages":[{"value":"1d6","type":"special"}],"altDamages":null,"save":{"ability":"dex","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":null},"conditions":null,"sortDamageTypes":["piercing","slashing"],"sortCastingTime":"0.1","sortDuration":"2.01","sortRange":"0","sortArea":null,"classes":["ranger"],"sources":["BBERNPJDR01"],"sourcePages":[306],"appearance":"Votre projectile reste douloureusement fiché dans votre ennemi.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la prochaine fois que vous blessez une créature avec l’arme ciblée, l’arme ou le projectile tiré reste fiché dans le corps de la créature."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Tant que le projectile n’est pas retiré, la créature subit 1d4 dégâts (du type de l’arme) au début de chacun de vos tours. Elle peut utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour retirer l’arme, puis elle effectue un jet de sauvegarde de Dextérité."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 2d4 dégâts (du type de l’arme)."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : moitié des dégâts."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 : 1d6 dégâts, niveau 3 (1d8), niveau 4 (1d10), niveau 5 ou plus (1d12)"}]}]},"dir":"/sorts","path":"/sorts/transpercer","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"tromperie","title":"Tromperie","type":"spell","level":5,"school":"ill","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":1,"units":"hour","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"le lanceur du sort","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"3.01","sortRange":"0","sortArea":null,"classes":["bard","wizard"],"sources":["BBERNPJDR08"],"sourcePages":[275],"appearance":"Vous disparaissez et créez un double illusoire de vous‐même.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous devenez "},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"invisible"}]},{"type":"text","value":". Au même instant, un double illusoire de vous apparaît dans votre espace."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le double persiste jusqu’au terme du sort, mais vous redevenez visible si vous lancez un sort ou attaquez."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez utiliser "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" pour déplacer l’illusion d’un maximum de deux fois votre vitesse et la faire bouger, se comporter et parler selon vos désirs."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez voir et entendre par les sens de votre double. Pendant ce temps, vous êtes sourd et aveugle avec vos propres sens. À votre tour, vous pouvez, pour "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action bonus"}]},{"type":"text","value":", passer de vos propres sens à ceux de votre double et inversement."}]}]},"dir":"/sorts","path":"/sorts/tromperie","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"trouver-les-pieges","title":"Trouver les pièges","type":"spell","level":2,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":36,"units":"m"},"area":{"value":null,"units":null,"type":"self","display":null},"target":"tous les pièges à portée dans le champ de vision du lanceur","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"0","sortRange":"2.36","sortArea":null,"classes":["cleric","druid","ranger"],"sources":["BBERNPJDR01"],"sourcePages":[307],"appearance":"Vous percevez la présence des pièges à proximité.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous détectez la présence de tout piège à portée. Un piège est quelque chose qui a été conçu spécifiquement pour infliger de façon soudaine et inattendue un effet néfaste ou indésirable. Le sort détecte les alarmes, les glyphes de garde ou une fosse piégée mais pas une faiblesse de plancher ou un plafond instable."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Le sort n’indique que la présence d’un piège, pas son emplacement exact. Il vous donne néanmoins une idée de la nature du danger qu’il représente."}]}]},"dir":"/sorts","path":"/sorts/trouver-les-pieges","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"trouver-une-monture","title":"Trouver une monture","type":"spell","level":2,"school":"con","category":"utility","castingTime":{"condition":null,"value":10,"units":"minute","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":9,"units":"m"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"un espace inoccupé au choix du lanceur et à portée","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.10","sortDuration":"0","sortRange":"2.09","sortArea":null,"classes":["paladin"],"sources":["BBERNPJDR01"],"sourcePages":[307],"appearance":"Un esprit prend la forme d’une monture.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous invoquez un esprit sous la forme d’une monture intelligente, puissante et loyale. L’esprit prend l’apparence d’un cheval de guerre, d’un poney, d’un chameau, d’un élan ou d’un mastiff (la meneuse MJ peut autoriser d’autres formes animales). La monture a le profil technique de la forme choisie mais est un céleste, une fée ou un fiélon (votre choix). Si son Intelligence ordinaire est de 5 ou moins, cette dernière devient 6 et la monture comprend un langage de votre choix que vous maîtrisez."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Lorsque vous combattez sur le dos de votre monture, vous pouvez décider que les sorts qui vous affectent exclusivement l’affectent elle aussi."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Si la monture tombe à 0 PV, elle disparaît sans laisser de corps. Vous pouvez également la renvoyer par "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":". Si vous lancez à nouveau ce sort, c’est la même monture qui réapparaît avec tous ses points de vie."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous pouvez communiquer avec votre monture à une distance de 1,5 km."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Vous ne pouvez être lié qu’à une seule monture issue de ce sort à la fois. Vous pouvez libérer votre monture de ce lien par "},{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"une action"}]},{"type":"text","value":" qui la fait disparaître."}]}]},"dir":"/sorts","path":"/sorts/trouver-une-monture","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"vague-tonnante","title":"Vague tonnante","type":"spell","level":1,"school":"evo","category":"attack","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"inst","display":null},"range":{"value":null,"units":"self"},"area":{"value":4.5,"units":"m","type":"cube","display":"cube de 4,5 m d’arête partant de vous"},"target":"chaque créature dans la zone","damages":[{"value":"2d8","type":"thunder"}],"altDamages":null,"save":{"ability":"con","dc":null,"scaling":"spell","success":"half"},"components":{"value":null,"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":null,"consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d8"},"conditions":null,"sortDamageTypes":["thunder"],"sortCastingTime":"1","sortDuration":"0","sortRange":"0.","sortArea":3,"classes":["bard","druid","sorcerer","wizard"],"sources":["BBERNPJDR01"],"sourcePages":[307],"appearance":"Vous invoquez la force du tonnerre pour blesser et repousser vos ennemis.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" vous projetez une vague de force. Chaque créature dans la zone effectue un jet de sauvegarde."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Échec"}]},{"type":"text","value":" : 2d8 dégâts de tonnerre et la cible est repoussée de 3 m à l’opposé de vous."},{"type":"element","tag":"br","props":{},"children":[]},{"type":"text","value":"\n"},{"type":"element","tag":"em","props":{},"children":[{"type":"text","value":"Réussite"}]},{"type":"text","value":" : la moitié des dégâts et la cible n’est pas repoussée."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Les objets dans la zone qui ne sont pas arrimés sont automatiquement repoussés de 3 m à l’opposé de vous."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Spécial :"}]},{"type":"text","value":" le sort émet un grondement de tonnerre audible à 90 m."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"À plus haut niveau."}]},{"type":"text","value":" Emplacement de niveau 2 ou plus : +1d8 dégâts par niveau d’emplacement supplémentaire."}]}]},"dir":"/sorts","path":"/sorts/vague-tonnante","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"trouver-un-chemin","title":"Trouver un chemin","type":"spell","level":6,"school":"div","category":"utility","castingTime":{"condition":null,"value":1,"units":"minute","display":null},"duration":{"value":1,"units":"day","display":null},"range":{"value":null,"units":"self"},"area":{"value":null,"units":null,"type":null,"display":null},"target":"un endroit fixe spécifique avec lequel le lanceur est familier qui se trouve sur le même plan d’existence que lui","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Un ensemble d'instruments de divination [comme des os, des bâtonnets en ivoire, des cartes, des dents ou des runes gravées] d'une valeur de 100  po et un objet venant de l'endroit que vous cherchez","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"2.01","sortDuration":"4.01","sortRange":"0","sortArea":null,"classes":["bard","cleric","druid"],"sources":["BBERNPJDR08"],"sourcePages":[275],"appearance":"Vous savez toujours comment rejoindre votre destination.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" pendant la durée du sort, vous trouvez le chemin physique le plus direct et le plus court vers la destination ciblée. La cible doit être fixe et bien spécifique (vous ne pouvez pas cibler « la ville la plus proche », par exemple). Tant que vous êtes sur le même plan que la destination, vous savez dans quelle direction elle se trouve et à quelle distance. Lorsque plusieurs itinéraires s’offrent à vous pendant que vous progressez vers la destination, vous déterminez automatiquement le chemin le plus court et le plus direct (ce qui ne signifie pas le plus sûr)."}]}]},"dir":"/sorts","path":"/sorts/trouver-un-chemin","extension":".md","createdAt":"2026-01-06T10:45:14.779Z","updatedAt":"2026-01-06T10:45:14.779Z"},{"slug":"verrou-magique","title":"Verrou magique","type":"spell","level":2,"school":"abj","category":"utility","castingTime":{"condition":null,"value":1,"units":"action","display":null},"duration":{"value":null,"units":"perm","display":"jusqu’à dissipation"},"range":{"value":null,"units":"touch"},"area":{"value":1,"units":"spec","type":"object","display":null},"target":"une porte, une fenêtre, un portail, un coffre, etc.","damages":null,"altDamages":null,"save":{"ability":null,"dc":null,"scaling":"spell","success":null},"components":{"value":null,"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Poussière d'or d'une valeur minimum de 25 po, que le sort consume","consumed":true,"cost":25,"supply":0},"scaling":{"mode":"none","formula":null},"conditions":null,"sortDamageTypes":null,"sortCastingTime":"1","sortDuration":"6","sortRange":"1","sortArea":null,"classes":["wizard"],"sources":["BBERNPJDR01"],"sourcePages":[307],"appearance":"Votre cible est fermée magiquement.","toc":[],"body":{"type":"root","children":[{"type":"element","tag":"p","props":{},"children":[{"type":"element","tag":"strong","props":{},"children":[{"type":"text","value":"Effet :"}]},{"type":"text","value":" la cible est verrouillée. Vous et les créatures que vous désignez lors de l’incantation peuvent l’ouvrir normalement. Vous pouvez également définir un mot de passe qui permet de dissiper le sort pendant 1 min s’il est prononcé à 1,5 m de la cible."}]},{"type":"text","value":"\n"},{"type":"element","tag":"p","props":{},"children":[{"type":"text","value":"Il est impossible d’ouvrir la cible à moins de la briser ou de dissiper le sort. 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